Hi.
This is my latest work, an exercise in PBR and the smooth edges shader in MODO.
Below is a small breakdown, and full size render.
![](https://us.v-cdn.net/5021068/uploads/editor/8w/ozfalv3vob7n.jpg)
With this project i wanted to test out a workflow i saw
Snefer do.
So i chose this concept for the NCSoft team, for EXTEEL.
![](https://s-media-cache-ak0.pinimg.com/736x/dd/bb/e3/ddbbe3493af7f26e1b533eeaba81fdab.jpg)
I started modelong in MODO, knowing i will use a rounded edge shader to make my "highpoly". This is what i had by the end of it.
![](https://cdn0.artstation.com/p/assets/images/images/001/630/792/large/doru-butz-gunwip.jpg?1449777280)
Then i started to wrestle with MODO's baking as i've never done that in MODO before.
Took me a day and change to figure it all out.
After i got everything in order i got a pretty clean bake.
![Image: https://us.v-cdn.net/5021068/uploads/editor/m0/zs178pepehav.jpg](https://us.v-cdn.net/5021068/uploads/editor/m0/zs178pepehav.jpg)
Then i took everything to Substance Painter , since everyone is using it i wanted to give it a shot since i'm inexperienced with the whole PBR process.
This is the first pass, using only procedurals and masks.
![](https://us.v-cdn.net/5021068/uploads/editor/o3/nnv5np68pdgd.jpg)
After that i went on to hand paint some masks and details.
This is the final piece. It sits at 10.500 triangles and has 2k textures , diffuse , normal, gloss, metalness.
![](https://cdn1.artstation.com/p/assets/images/images/001/876/925/large/doru-butz-exteel-gun01.jpg?1454100267)
And finally , some textures.
![](https://us.v-cdn.net/5021068/uploads/editor/b3/6tuqqa5au1zg.jpg)
As always feedback is appreciated.
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