Hi.
This is my latest work, an exercise in PBR and the smooth edges shader in MODO.
Below is a small breakdown, and full size render.
With this project i wanted to test out a workflow i saw
Snefer do.
So i chose this concept for the NCSoft team, for EXTEEL.
I started modelong in MODO, knowing i will use a rounded edge shader to make my "highpoly". This is what i had by the end of it.
Then i started to wrestle with MODO's baking as i've never done that in MODO before.
Took me a day and change to figure it all out.
After i got everything in order i got a pretty clean bake.
Then i took everything to Substance Painter , since everyone is using it i wanted to give it a shot since i'm inexperienced with the whole PBR process.
This is the first pass, using only procedurals and masks.
After that i went on to hand paint some masks and details.
This is the final piece. It sits at 10.500 triangles and has 2k textures , diffuse , normal, gloss, metalness.
And finally , some textures.
As always feedback is appreciated.
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