We are looking for a real-time 3D production studio to assist with the production and assembly of a Unity interactive.
Using 3DMax
- From supplied Revit and Microstation models assemble the scheme in 3D Max
- Model and integrate additional buildings via supplied architectural plans
- Model two historical parts of the site
- Light modelling of street level entourage (vegetation, people, vehicles)
- Model two levels of detail
- Create two sets of UVs (light and texturing)
- UV 1 UV models for diffuse
- UV 2 Unwrap models for lightmaps
Using Photoshop
- Create PBR textures (diffuse, normal maps and gloss maps)
Using Unity3D
- Create PBR materials
- Optimise draw calls and re-layout UVs according to the optimised groups
- Lights setup and light baking test (to make sure the lightmaps are perfect)
- Implement street level entourage (speedtree models, 3d people, traffic)
Please email
hr@neutral.digital with examples of similar work (must be of the highest quality). A single building art test will be required (3D model and style references will be supplied).