Hi, I'm Lambdafish, Lead Designer of Celtic Dragon Studio. We are seeking the following roles for our project Azzy Battles the Darkness: * Animator * Concept Artist * Technical Artist Though the advertisement has been made for the above roles specifically, speculative applications are welcome from any role. We want to find…
Hello, so i tried to baked my textures from Highpoly to the LowPoly model in substance painter, but something weird happended. I've got strange quad edges all along the model and it seems that the highpoly details are being projected so randomly, can you help me with that please ?
Ok, so I'm currently retoplogising my sculpt and I totally made my life harder by modeling a characters clothes connected to his body, and I didn't realise how much of a mess I had made until it was kind of too late. Basically I decided to carry on sculpting after spending some time trying to "save" the collapsed part of…
This project was built as a deliberate learning challenge, pushing my skills in three specific areas: PBR texturing, real-time lighting with Lumen, and modular asset construction. The result is an abandoned industrial corridor where nature has slowly started winning the fight against concrete and steel. Visually inspired…
So here is the latest project I have been working on, a sc-fi ship. Currently looking for some feedback on the materials of the ship, as well as any or critique, thanks.
Hey guys, been working on this for the last few months for a university project. Textured in SP & SD and rendered in UE4. Any feedback is appreciated. https://www.artstation.com/artwork/1XyBq
Hi, everyone I am a third-year student studying animation. Here below are rendered images of my bow, bag and arrow I have produced for my project. I would love to receive any feedback or critique of my work, please. Thanks