The NoAI tag on ArtStation is not for indicating how the art was made, but to try to prevent scraping. https://magazine.artstation.com/2022/12/noli-tag/ The tag is so poorly designed, because at first glance it looks like a "how this was made" tag, since all the other tags are setup that way. Pretty unfortunate. Anyhow, to…
Well, what I mean (and that depends on what you, the artist wants with the final product) is that it looks fine, but there a couple of issues I cannot shake because I'm anal like that so take what I say with a little bit of salt ;P /Rant Part/ Her chest-piece is really going to hurt, since it looks like it's 'digging' into…
Hi! I had a moment to look at the car. Assuming you don't want to do many further edits and are set on baking, I would would mainly optimize UV space to get as much out of the texture as possible. Offset and stack UVs of mirrored and repeated parts (I believe you're already doing this). Reduce size in UVs of areas that are…
Hello fellas, Years ago I started this guy, learning ZB and all. Left him to rot slowly in his symmetric pose until weeks ago -after an unfortunate layoff at work- I decided to make good use of that time and finish him. Sadly enough I am not the sharpest tool in the shed when it comes to posing. It's always a pain to pull…
Hello, got to the point now where i am happy with the head, i think.. (crits/advice on this still greatly appreciated and wanted), but i have no idea now how to begin modeling the hair. i looked at various other examples of heads on this site, but most seemed to be either a) too high-poly or b) low poly but with the hair…
Greetings, wanderer! Pull up a chair, because today we've been talking to Vincent "ParoXum" Mayeur about his fantastic Helm's Deep environment, which he spent around 6 weeks constructing in 3ds max and UDK. Some of you may have already seen his thread on the forums, in which you can see the development of the project from…
Hello everyone. I was told that there are some 3D developers from published games that frequent these forums and I'm hoping to get in touch with some of them in particular, but any help at all that I can get would be appreciated in catching one big thief, but also others that I come across, and hopefully also find a person…
Hello all! Just today I received an art test from a company (that for now will go un-named) and I had a few technical questions I wanted to reach out to the community for. I think I have a firm grasp on most of what they want, but there are a few things that I feel are slightly beyond me at this point (or just slightly…
Hello, I'm working in Korea and I'm interested in working in countries like America or Canada. So I want to know about the work term of making 3d character costume(texturing and modeling) in AAA game. In Korea, the work term is almost 1 mounth for one costume and I want to know there are differences in another countries'…
Hello bundle Jumper. I should have did this but you don't have to make my beginner learning mistakes. Now if I was learning for the first time I would make small achievement goals, so say you want to mimic a texture such as metal or leather or anything along these lines. Make a small project even a simple plane panel or…