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Hello, I want to know about term of 3d character work in company.

Hello, I'm working in Korea and I'm interested in working in countries like America or Canada. 
So I want to know about the work term of making 3d character costume(texturing and modeling) in AAA game.
In Korea, the work term is almost 1 mounth for one costume and I want to know there are differences in another countries' game companies. 

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  • Neox
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    Neox quad damage
    how long is a piece of string?

    this is very very dependent on the production, or the team you are at, the style/artdirection etc.

    there is no definite answer to this question, unless you be a little more precise
  • thomasp
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    thomasp quad damage
    I would not expect it to be less time per outfit if that's what you are asking.

    I've seen similar schedules for rather straight forward realistic outfits (no intricate attachments, detail maps used for the texturing). It's just a lot of time spent doing the 'low' poly and texturing it. Also depends on if you are getting your high poly from a scan or by simulating everything in Marvelous.

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