This is my first try making a car in blender, I imagined those retro futuristic poster with those car flying around and I wanted to model one. Asking for feedback please, ty :)
Hey guys, I just discovered this tool , pixaflux, and I'd like to know your opinion about it, can it be considered as an alternative for the substance suite, or close to them, what also it can do if yes?
Just asking the experienced programmers here, if 1 of you know wich software can help me create a 3d age transformation animation. Or growth, i already tried it with Daz3d. But the animation part take way to long, nevermind the rendering time. i am looking for something that can help me animate faster, i notice daz is more…
Hey guys, it's been a while i had my eye on the Unity Asset Store. At the moment i'm making a living with Dota 2 content creation, but i might want to move my efforts on something that will be more "durable" in the future. So what do you think? Can that be Unity Asset Store? Is there any reference online of how much money…
I'd like to hear opinions on what I somehow noticed maybe not in every but many recent games as a trend. I mean not an exactly same "uncanny valley " people discussed decade ago about Beowoolf and Polar express and imo related mostly to animation but rather more subtle, more general thing a picture get after crossing…
I sit about 2 feet away from my 32 inch and I don't see it ever act like my pc monitor. Could the pc interpret it in a way that 1 pixel = 4 of the real pc pixels? Im pretty sure tvs when not viewing hd run at 1024x768 and at 22 fps from what I read in a magazine, so that could also be the reason. For example, gta 4 on xbl…
hey guys, How can I improve on this model ? also, how much poly's is "too much" for a High Poly ? should I import pieces in Zbrush and sculpt some dents and scratches or can this best be done trough a normal map ?
Hi friends. My name is Evgenii, I do 3D graphics two years. I live in Russia. Do not know English perfectly. Currently working on a freelance momoent. I decided to seriously address the filling of his porftolio. And spread his first serious work. I am new to polycount and would like And hear your opinion about my work and…
Is there a method for this? In zbrush one can easily project 3d details from mesh to mesh, which tends to be very useful when in need of retopology, hence I wonder if the same can be done with textures?
hey guys, So my recent project I am on is using maya 2008 and I am finding whatever they did to the cut tool (split polygon) has turned it into a frustrating sack of shit. if you turn off edge snapping so you can say cut geometry based on a texture over 50% of the time when you go to end the cut, it just disappears.…