[ QUOTE ] 1.It's really not that bad at all. Developers know that no one can run BF2 on a P2 slot processor. X86 procs, card-specific shaders, sound cards... I can't think of anything else thats specialized? [/ QUOTE ] In my local computer store there are 14 different motherboards for the AMD AthlonXP/Duron/Semperon…
I'm currently working with trim sheets to texture a roof, and I'm aiming for a smooth geometry. I'm curious about how to achieve a smooth appearance on low poly models without baking from a high poly mesh. When texturing in Maya with trim sheets, do you simply add bevels to the low poly to enhance its smoothness? Or is…
I started another thread which actually brought up issues about how to make proper normal maps. Ive started to question if my system for making them is proper because it's not the usual way. My system is cobbled together from several diffrent tutorials. Up until now no one has complained but it would be good to make sure…
Hello! I don't have harsh words but hopefully I have useful a critique. You're showing an ortho view of the sculpt. Did you also sculpt in ortho? This can be very challenging and look wrong once you switch to the target focal length in perspective. When working from references look up "focal length portrait" to get a sense…
Maddness it's probably easier to learn to model. All you need to do is get reference. Start low and more detail as needed. It's always easier to unwrap your own models anyway in my experience. Do a search for a car you like and model it, then texture it, post it and don't be afraid to screw up since that's how you learn.…
@Delko Looking cool man, nice and retro. Have a few suggestions for you. The model can have some triangles cut. Some triangles can be taken out of the base of the car due to symmetry at parts like the roof. I think the little flaps over the wheels can be taken out as at a handheld resolution they are hardly going to be…
Hi Jordank95. Wall dimensions question: The best way to determine the needs you are talking about is to lay these pieces out in your 3D engine. Make a 3x3m pieces and compare them to the 4x4 pieces and see what works better for your project. 4x4 might be easier if you don't want to do fractions. Also you might need less…
i have a nvidia geforce gts 450, and im running windows 7 64 bit. i keep getting this error in maya 2011 64 bit. whats going on?! :( someone help please i really wanna see the bump map in the viewport
Testers unfortunately aren't treated very well, and some of them are just too ticked off to care anymore what's going on. Some of them just rush the door at the end of the day when time is up. Also, there is a reason most game dev's have a hard time going after pirates, those guys simply erase all traces of serial numbers…
Hello everyone, I am looking at building a new computer (or maybe just getting a new video card) and I figured instead of just asking a pointed question about this or that specific bit of hardware I figured I'd make this thread a bit more general. Therefore I am trying to frame these questions such that they will be…