Hey. I just renewed my license and updated to the latest version of Substance Designer, and I'm noticing some serious precision issues. Some nodes (maybe all, I haven't confirmed yet) straight ignores the bit depth setting, even when I start with a specific precision. I noticed this on warp nodes but theres probably more.…
Hello, I know a little about 3D but just recently I'm experimenting with painting my models in substance painter, that's when I first heard about the concept of texel density. Usually what I did was work on real scales in blender, for example if I made a robot that in my mind would measure approximately 3 meters, in…
Apologies if I posted this on the wrong section of the forums. This question has been bugging me and therefore I decided I would ask for help from you folks on this forum. I understand the comparison request may seem strange, however the only reason I would stress on a comparison is the fact that both claim to be able to…
Hi, I've recently finished modeling gun and started texturing. Unfortunately I have baking issues. I made my model in Blender and It seems to me that there is some problem either with topology of my low-poly model or shading smooth problem (or both). When I'm just using shade smooth option and export model to substance…
Hello Hello Hello, I am new to game art. I sculpted a head in zbrush and zwrapped it to make a low poly. The problem I noticed is that there is ugly faceting around the nose and ears on the low poly. I was told to select soft edges to import into substance painter, but that doesn't solve the faceting around the ears and…
I've been working with a lot of volumetric rendering related stuff recently, and sometimes it involves creating volumetric textures. The another method is to use procedural content in the volumetric renderer, at least in real time applications. So I've been exploring the ways of creating volumetric textures for different…
Okey, So I started painting my project again in a new scene on a fresh install of 1.3.2. I painted most of the day and had dropbox make various file revision backups of my project. I get near the end of the day and I test my scene by saving "carefully". Then I close substance painter. Reopen substance, load the project and…
Hi everyone. So i was texturing some stuff for my recent project using the traditional specular and glossiness workflow. I was planning on bringing those textures to Marmoset, but i also wanted to test said textures in the Unreal Engine. I sadly realised that the hours i put into texturing some of these assets could go to…
Hello all! This time around I'm doing my best to learn some new software (Substance Painter, Maya and Max) so I've chosen a simple sword project to learn the basics. Here's what I have so far! I used a ton of samurai sword and fittings references all found here - http://www.toukenhataya.jp/goods/sword/sword.html 1: Made a…
Hello everyone! I've been very inspired by Dannie Carlone and his zbrush+designer workflow (him and others!) that totally shows the strength of baked geometry, and that brought me back to the first thing I ever wished I had in SD: a mesh node !…