Hey. I just renewed my license and updated to the latest version of Substance Designer, and I'm noticing some serious precision issues. Some nodes (maybe all, I haven't confirmed yet) straight ignores the bit depth setting, even when I start with a specific precision. I noticed this on warp nodes but theres probably more. I'm just trying to distort some gradient lines with some noise pattern and I'm getting very visible banding. Does anyone else experience this? I don't remember this being an issue in the older version I had before updating, but that was like a year old version. I have a perpetual license and I update it sometimes.The node update seems to be a lot slower than what I'm used to as well. The last one can't be a hardware issue, I'm running a pretty beefy machine.
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I generally just build a new version if I need the extra numbers (basically copy it and fix the wrong bits)
re the viewport filtering artefact - have a look for settings related to SVT
I've not examined the latest Designer but Painter exhibits similar artefacts and that's had it turned on for a while now
But this is awful wtf. As far as I see, a whole bunch of nodes has this issue.
Thanks for the suggestion though!
I'd advise making copies into your own library rather than saving over the built in nodes as you'll lose changes with new updates and also occasionally there's a complete replacement of a node alias so menu choices might point at a different file.
Customising these things is something you get used to - I almost look forward to it.