I've been very inspired by Dannie Carlone and his
zbrush+designer workflow (him and others!) that totally shows the
strength of baked geometry, and that brought me back to the first thing I
ever wished I had in SD: a mesh node ! (https://allegorithmic.uservoice.com/forums/257908-substance-designer/suggestions/17756503-mesh-node)
So I started trying to find work-arounds, and came to find a way to have this mesh node! finally !
Here are some lazy iray shots of 2 different random seeds and material tiling of an extreme example of the mesh node use :
I was quickly confronted to the interpenetrating geo issue, which, can not really be solved in designer as far as I know
might go back to the Max blending mode that is offered by Tile Sampler
Grayscale as it lets the meshes interpenetrate eachother in a smooth
way, rather than having one on top of the other like you can see it
So as I said this one example is extreme, but this
flow's great when you stick to one layer, putting stuff on the ground
As of piles, I don't believe it could replace a positioning by hand or a gravity simulation. who knows...
I will be posting more examples of its use as I progress !
critics and suggestions appreciated thanks!
And thanks a bunch mr @Bruno Afonseca
for answering my hundred questions..!