I am currently working on a character for the Dominance War (but I doubt I'll finish it in time unless I suddenly get a grasp of some concepts quickly). My current progress on the creature Sabbit is this. He currently is at 11,000 polys, with a smoothing modifier on. I am also looking to add several things to him,…
Hi guys!! My contribution to the Dekogon - Kollab project that I work with many other talented artists. Ready for Unreal Engine 4 / Tris: 16.416 / Textures: 4K One Single Texture Set This is part of a Modern Shotguns set https://www.artstation.com/artwork/Z53mR0
Thanks for the reply.. but this is exactly what everyone keeps doing. . Linking me to the crydev docs. I can't follow them, as I have no idea what I'm doing. The docs weren't created for beginners. I don't know how to vertex paint, or set up my layers properly etc.
Hi guys I want to edit together a new Animation Reel but I am a bit blocked to which shots I should put in my reel, I've been looking at them to long. Here is all my work: https://vimeo.com/catalinion/videos Would like to gather a - top 7 shots - from as many people as I can and together with my feeling , I'll go from…
Hi everyone! I'd like to share one of my portfolio projects: a hairstyle created for Replika AI - implemented and rendered in the Unity engine. This is a real-time hair asset created using Ornatrix for 3ds Max with the "Branching Workflow" technique. This method is excellent for creating natural-looking hairstyles with…
Hello Polycount; I have a small issue related to UV mapping the object that has been modified via Dynamesh. The problem is, it takes alot of time to make the UV map and since the object is too intense after it has been modified via Dynamesh, and contains triangles, you can not re-construct the subdivisions of it to make…
Hi guys I am looking for someone, who can form this 3D Gorilla (http://www.turbosquid.com/FullPreview/Index.cfm/ID/553934) into this standing position (http://www.serkis.com/images/king-kong-poster.jpg). The face will be replaced, so the head area is not important. This will be an advertising poster for a swiss brand,…
I was wondering if anyone knew a good way to remesh a mesh that consists of multiple objects so that i would only end up with a remeshed version of everything on the outside. Sort of like shrinkwrapping a mesh around everything. I`ve been trying some things in zbrush but it always keeps remeshing the inner parts as well.…