Judging by the number of materials you have, I'm guessing you're hitting the maximum texture sampler limit on that section. Have you tried setting your texture nodes in the landscape material to be "Shared:Wrap"? That should rid the issue. *Edit* Nevermind, just realized you're using UDK no UE4. UDK is still limited to the…
I can assist...I make things move in Unreal: http://dl.dropbox.com/u/49548363/UDK%20Showreel.wmv I work in the games industry, bit of an all-rounder. I am looking to assist on a project so that I'm motivated to make some stuff in UDK. My main priority is to do some work in Kismet but I can also assist with level…
Hey guys, I posted here a while back, but am using a new account instead for professional use. I'm currently making a scene using pieces that I've done for XstreamTech, on an indie game project. The scene I'm going for is a Sci-Fi theme, in a hall-type environment, with a gate at each end. I'd like to get some feedback…
Hi there, ive modeled a arcade cabinet of the mortal kombat 2 arcade machine, ive taken it into udk and i have a bink movie of the mk2 game running on it. very nice ive manage to use movie texture to get the bink video running on the screen of the mk2 cabinet, all good so far. and i have the audio of the bink video…
I'm Having a problem with the shadowing in udk. I'm trying to get some shadows from the wood in the windows. It looks fine in the preview when i select the point light or even when i bake the scene without light mass enabled, but as soon as i build with light mass, the shadows are all wrecked like in this image. I have…
Hi Guys, I've been working on a project getting a series of characters into udk and using dx11 features such as tessellation. Everything's been going ok, but im getting strange artefacting when i enter game mode or when i play my level. Its like the triangles of the tessellated mesh or something(see below). It doesn't…
I tried to give this a whirl in UDK because it's really cool but I stumble upon this if I use the exact setup: "error X3014: incorrect number of arguments to numeric-type constructor" I saw this: and this opens up some opportunities with regards to fast workflow / optimisation in UDK. Image is by bungie, you can get the…
Tip on lighting for UDK: play around with it alot. I always liked UDK's lighting system's way of real time updating and found that by messing with its flexibility you could find just the right position for your ambient lighting so that the players can see while also getting a good view of your scene. Then set lights near…
Hello all. I'm currently working on a level in udk and it's starting to lag a bit because i have a lot of static meshes in the scene. Its lagging in game but lags more in the viewport. I'm thinking about optimizing my assets, but im wondering if i should reduce the amount of tri's, or reduce the size of my textures. What…
[ame=" https://www.youtube.com/watch?v=sw7hzfMDTAI"]http://www.youtube.com/watch?v=sw7hzfMDTAI[/ame]Hello all, This is a project I worked on in school. It's a small still life scene I created to experiment with UDk's material editor and particle system. All the Assets including meshes, materials and particles were created…