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In UDK, what causes FPS lag more, actuall geometry or textures?

polycounter lvl 8
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GrungyStudios polycounter lvl 8
Hello all. I'm currently working on a level in udk and it's starting to lag a bit because i have a lot of static meshes in the scene. Its lagging in game but lags more in the viewport. I'm thinking about optimizing my assets, but im wondering if i should reduce the amount of tri's, or reduce the size of my textures. What would reduce the lag more? Help would be greatly appreciated

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