This is a project I worked on in school. It's a small still life scene I created to experiment with UDk's material editor and particle system. All the Assets including meshes, materials and particles were created by me. My theme was a Wounded Hedge knight's last camp.
That is super awesome shader tech you got there, but that flag is driving me crazy. That is all I had my eyes on the whole time. I would just remove it, or dampen its movement by like 80 percent.
Thx for the input guys. I just recently discovered the dampenning settings, the cloth doesnt look as eratic anymore, and I agree the puddles do flow too fast.
Yes i noticed the grass clipping and also the vines on the barrels clip through it. I'm not entirely sure how to fix that though, as the wind effect is done in the material i don't know how to make it not clip through objects.
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I hope you take some beauty screenshots, it's looking nice!
Yes i noticed the grass clipping and also the vines on the barrels clip through it. I'm not entirely sure how to fix that though, as the wind effect is done in the material i don't know how to make it not clip through objects.
If u have any ideas please send em my way