We're a small team building an Indie game and are looking for someone to come on to do some finishing work for us on our human female character. We've spent a lot of time to get her to this point and have already rejected two other revisions of the high-poly version of the character before this one because the quality…
Hey there, the designs are a nice start and the colour scheme works. I could see this in an arctic type setting. However, my only real critique is that the hanging sleeve (ie, the one on the right) seems like an extraneous detail that makes the silhouette a little bit confusing. The posing of the female character seems a…
Up until now I've only done some basic environment props; this is my first attempt at a character. I'm following Ben Mathis' low poly character tutorial for the basic steps (please point me to more tutorials for character beginners if you know of good ones). I'll be rigging it and everything as if to use it in an engine,…
Hello everyone! I'm making a character I've been designing for quite a while. Recently I got a much more solid base for my character (written design wise) and of course a 2D painting of her. So now I started working on her sculpt, I'm aiming for a character where I could potentially use in multiple scenarios (naked,…
Hi people! I'm wanting to focus on modeling characters (or anything) for video games. I've taken an introductory course in modelling with Maya and we went over modeling characters sort of generally. Now I'm aware Maya has a "smooth preview" (when you press "3" on the keyboard) where it smooths out your mesh significantly.…
Position: 3D Character Artist Location : Alpharetta, Georgia, United States Hi-Rez Studios is hiring qualified 3D Character Artists to work at our studio in Alpharetta, Georgia. Come join the creator of the critically acclaimed SMITE, Tribes: Ascend and Global Agenda as we enhance and expand our online action games.…
I'm working on the player character for a game my friend and I are working on. It's going to be an ultra-real first person shooter, and the character is going to be a semi-melancholy mechanic. The game begins at his house (thus why he's not in his outfit), but he's wearing his comfortable clothes. I haven't got stains and…
hi! i wanna make a character for a mobile game, but i have no idea what should be the polygon budget. lets take the main character from 9mm. What do u think whats his polycount, texture size? i dont think they used normal map, but his face, and jacket seems to have specular map. I know in GTA the polycount per character…
What add-ons or programs are best for rendering characters and capturing good shots. I am currently using 3ds max with an Xoliul Shader and when I render it shows a glossy grey material. I was wondering if there was a way around this so I can render this or take a good shot of my character. I heard Vray does cool stuff but…
Hi guys, I created this character some months ago. The character is a personal concept. The weapon is a Gow's concept Lowpoly Character 24k tris Weapon 11k tris Rendered by Marmoset Highpoly Maya and ZBrush Feel free to critique. I hope you like it. Concept Highpoly model Maps Weapon Highpoly model