Hello! I'm making this topic to show some progress as I get through a very ambitious project (for me), trying to reproduce this illustration as a 3D diorama: This is an illustration by a friend, Goblin Spice Trader, who does a lot of very cute (and often NSFW) goblins. I'm pretty sure they're not on this forum, otherwise…
Hello everyone! I have been working with this tool for a few months, mostly on our internal projects, and I think it's time to get it out there. It's still in development so feel free to suggest any additions or alterations. It can easily be altered to accommodate 3rd party packages such as other UV-Packing/Unwrapping…
We are on
the hunt for a talented, experienced and driven Senior Pipeline TD. This is a
rewarding, highly responsible and ambitious role. As a Senior
Pipeline TD you will provide technical support to the team. You’ll identify a
wide variety of software or technical possibilities to assist both production
teams, single out…
I am looking to do a very specific task, which is to paint multiple stencils onto an object at once so they all line up, and have each stencil correspond to a texture channel, so like this: Stencil 1 Albedo - Paints into diffuse Stencil 2 Utility maps - Paints into specular Stencil 3 Displacement - Paints into…
Hello everyone, long time user here (Runner), here to bring you some good news :) Amplify Texture is the leading solution for virtual texturing in Unity and the only one ready for commercial and reliable use.Used in several projects, such as HARDWARE-Shipbreakers and RedFrame. Our virtual texturing, aka mega-texture,…
i did i took one for a test at 1k i was like whoa a 16k, for my needs that is overkill, otherwise kick ass resource and i am sure many appreciate it. Thanks.
What is nice about Mari is that the brushes feel similar to how brushes behave in Photoshop. So that might be good for organic stuff, or if you are used to a workflow with photoshop. Sadly there is no ability to do stuff like multichannel painting like in painter or 3D-Coat. All in all working with Mari feels pretty…
Hi! Perhaps you find some useful info on the Concept wiki page I think the base of many environment concepts is a 3d blockout. For example concepts could be done on top of renders of a greybox level, or the current level state to explore options. I think a crucial part when fleshing out an idea, whether 2d or 3d, is…
Marmoset Toolbag 2 Tutorials & Demos Tutorials: * Getting Started, an intro to TB2 (text) - By Joe Wilson * Physically based rendering theory (text) - By Jeff Russell * PBR in practice (text) - By Joe Wilson * Dota 2 Shader (video) - By Joe Wilson (most of this can be automated in the current version by importing the .vmt…
miauu's Slate Material Cloner allows you to clone materials across Slate Material Editor tabs. Materials can be cloned as instances or copies, as many times as needed, in any tabs you choose. For more information, click here. https://www.youtube.com/watch?v=IsslnN-uAuQ