Introducing Amplify Texture, the leading solution for Virtual Texturing in Unity

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Hello everyone, long time user here (Runner), here to bring you some good news :)

Amplify Texture is the leading solution for virtual texturing in Unity and the only one ready for commercial and reliable use.Used in several projects, such as HARDWARE-Shipbreakers and RedFrame.

Our virtual texturing, aka mega-texture, technology allows real-time applications made with Unity to present scenes without any sort of texture limitations imposed by graphics cards memory limits.

Developers may utilise massive amounts of textures, quite literally up to hundreds of gigabytes per scene, without worrying about the usual constraints.

It’s the ideal gateway into building beautiful, vast and highly detailed worlds. Accessible price, streamlined integration with unity, it adapts to your workflow and not the other way around.

Amplify Texture has many advantages, not only does it give you freedom but it gives you control over Video Memory Texture allocation. A great technology, for large and smaller projects.
In short, Amplify Texture is Virtual Texturing for the masses.
atbanner.jpg
We strive for simplicity, innovation and efficiency. As with all our products, integrating Amplify Texture in a project is as easy as Drag & Drop. There is no need for dedicated UV channels and developers won't need to write a single line of code for a standard integration. We do however provide source licensing options to developers that wish to extend and experiment with the technology.

In essence, Amplify Texture frees developers from the usual workflow constraints. Forget 4k textures, crushing, reducing and optimizing textures. Amplify textures employs efficient variable bit-rate texture compression algorithms for its Virtual Textures with compression ratios above average when compared with normal DXT compression, resulting in smaller and high quality builds.
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Fully functional solution.


Workflow
  • Real-time WYSIWYG editing, completely integrated with Unity.
  • Tools for auto conversion of scenes/projects, virtual texture manager configuration and statistics directly accessible via the inspector tab.
  • No need to change your workflow, the only requirement is that developers use an Amplify Texture compatible shader. We provide all Unity shaders already converted and you can easily convert your own to work with Amplify Texture.
  • Developers can still use other shaders, they will work as they always did, but the textures will not be managed by the virtual texturing technology.
  • The virtual texture build process is incrementally, updated as the user adds content.
Features
  • Up to 512k x 512k pixel per Virtual Texture, 1 virtual texture per scene with up to 1TB of texture data. No texture size limits; it’s “a big texture” (512K) made of smaller ones of any size (e.g. 1K, 32K, 128K).
  • Direct control over video memory allocation.
  • Support per-material diffuse+coverage, normal and glossiness textures, without the usual size constraints and virtually supports an unlimited number textures. Textures may even be repeated/tiled with efficient filtering support, it even supports dynamic surfaces.
  • Works with both static and dynamic geometry, characters, vehicles, etc
  • Extremely efficient Multi-threaded parallel processing while maintaining a low memory footprint.
  • Windows, Mac and linux compatible.
  • Higher fidelity texturing with virtually unlimited texture quantities without compromising performance.

Above are some of the features and functionalities of Amplify Texture, for more information visit Amplify.pt.
Amplify Texture Overview
[ame=" Link[/ame]

We have some exciting announcements in addition to Amplify Texture 1!

Amplify Texture 2 is coming, we would like to invite you all to take advantage of our early adopter promotion.


Amplify Texture 2 will build upon the groundbreaking innovations introduced in Amplify Virtual Texturing, to bring the next step of hardware-assisted future-proof massive texturing technology to the tip of your fingers, while taking full advantage of improvements introduced since Unity 4. Whether you’re importing large-scale Satellite imagery, generating giant procedural terrains on World Machine, or painting high-resolution worlds and characters on MARI and MODO, this product will integrate seamlessly in your pipeline and help bring your creation to life.
  • Drag & drop integration, no coding required
  • Multiple virtual textures up to 2M x 2M, or 4 Terapixel
  • New real-time WYSIWYG editing mode with improved workflow
  • New high-compression, high-performance texture compression
  • Spherical page detection system, for fast view rotations
  • Light-map and Displacement-map support
  • Static batching support
  • Unity Terrain support
  • Anisotropic filtering
  • High dynamic range (HDR) texture support
  • World Machine, MARI and MODO integration
  • Oculus Rift/VR support
  • Hardware sparse texturing support
  • Mobile support



Pre-order now:
* Save 20% over launch price

* Includes Amplify Texture 1.5 License

* Early access to development builds

* Your chance to help shape this product


On Source Licensing options you also get 20% off, join us and help us shape the future of Amplify Texture 2.

Visit Amplify.pt for more information about Amplify Texture and our other products, Amplify Motion and Color, some of the best extensions for Industry Level Color Grading and Vector Based Motion Blur for Unity.


We offer fully functional watermarked trial versions at http://amplify.pt/download/

Replies

  • slipsius
    You mean Homeworld: Shipbreakers? ;)

    Looks great! Will definitely be sending this to the art director!
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5
    slipsius wrote: »
    You mean Homeworld: Shipbreakers? ;)

    Looks great! Will definitely be sending this to the art director!

    Indeed :poly124:, exciting times, we also found out recently.

    Great! Give it a go and if you have any questions/requests just send them over.

    Thanks
  • jgreasley
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5
    jgreasley wrote: »
    Nice Stuff!

    Glad you like it :thumbup:
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5
    Good news everyone! We have extended our licensing offer.

    We are happy to announce that from now on, instead of the older per-seat/single user license, each license of Amplify products allows for up to 3 users/seats.

    This also applies to previously bought licenses. The new EULA document will be sent to existing customers.

    Keep up the good work everyone! We are amazed with all the great feedback and work sent to us by our users.

    Thank you!
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5
    *Update: Public Development Trial now available, Blog Post ; New Product Page and Manual.

    *Update: Dev Build 3 now available, full changelog: Download Page

    Amplify Texture 2 is coming and with it a multitude of new features and improvements, we decided to create this thread in order to share all the upcoming developments.
    AT2banner1_v002.jpg

    As a reminder, Amplify Texture 2, unrivaled texture virtualization for Unity Pro is available exclusively in our website, currently 20% off, subject to change after final launch. Upon pre-ordering, early adopters will be granted immediate access to Amplify Texture 1.5 along with the latest development builds of Amplify Texture 2 as they become available and access to the private development forum.

    Pre-Order and Product Page
    Amplify Texture 2 - Development Showcase, Part 1

    In Part 1 of this series we will showcase:
    • Multi-Tile UV support and automated workflow using MARI, Zbrush, Mudbox and compatible naming conventions.
    • Virtualized Displacement and Tessellation.
    • We take a deeper look at the already efficient variable bit rate compression used in Amplify Texture and to be improved further in the upcoming Amplify Texture 2.
    Features and Workflow

    [ame=" Texture 2 - Features Overview, Part 1 - YouTube[/ame]

    Abandoned Factory Demo

    [ame=" Texture 2 - Features Overview, Part 1 Demo - YouTube[/ame]

    Visit Amplify.pt for more information on our products and the features demonstrated.

    Special thanks to The Foundry for providing the Blacksmith data set and Renato Martinho for the great accompanying music and mixing. Check out more of his work at Renato Martinho's Portfolio. The scene presentend was constructed thanks to Better Reality and their awesome scanning technology Thorskan. We used raw, high quality, high resolution scanned data in order to showcase the power of Amplify Texture 2. Thorskan is an extremely effecient system and we invite you to check it out, you might have seen it already in action in the latest reveal from Farm 51 - Get Even.
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5
    We created a new thread showcasing the development of Amplify Texture 2
    AT2banner1_v002.jpg

    Visit the new thread for more information.
  • Lazerus Reborn
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    Lazerus Reborn polycounter lvl 8
    Why create a new one when you can bump this one, or why not just make a new thread & not bump this one?

    Silly having a two threads for one thing on the first page ;') Looks interesting anyway.
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5
    Why create a new one when you can bump this one, or why not just make a new thread & not bump this one?

    Silly having a two threads for one thing on the first page ;') Looks interesting anyway.

    Hi Lazerus,

    I get what you are saying but the idea behind it was to make a new thread for Amplify Texture 2 showcasing its development. It’s a completely different version from the one on this thread , posting developments of version 2 here could accidently mislead the current users of Amplify Texture (1).

    The bump was merely to let anyone that subscribed that we posted new info on the development of version 2. Most (not all) users of Amplify Texture 1 are early adopters and would probably be interested in knowing we have some fresh info for them.

    Thanks, try it out! (Version 1 is Public)
  • Snader
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    Snader polycounter lvl 11
    So this is like IdTech5?

    Can you explain me why I would want to hand-paint every single pixel of the environment instead of using two sets of 512² or 1024² and vertex blend them together?
    [ame=" Snow/Sand shader overview - YouTube[/ame]
    I mean, yeah there are graffiti things there but those could also be done with stencils/projectors in pretty much any engine. So I'm not seeing much of a benefit, just a whole lot of artist overhead and a very static texture setup while shader-based systems allow you to re-texture an entire game by swapping two texture sheets, and can transform a level with just a blending slider.
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5
    Excellent points Snader, allow me to elaborate.
    Snader wrote: »
    So this is like IdTech5?

    In a way yes, both are streaming technologies but in function they are very different. Amplify Texture does not focus on painting details with decals, we leave the workflow up to the end user.
    Snader wrote: »
    Can you explain me why I would want to hand-paint every single pixel of the environment instead of using two sets of 512² or 1024² and vertex blend them together?

    I mean, yeah there are graffiti things there but those could also be done with stencils/projectors in pretty much any engine. So I'm not seeing much of a benefit, just a whole lot of artist overhead and a very static texture setup while shader-based systems allow you to re-texture an entire game by swapping two texture sheets, and can transform a level with just a blending slider.

    You don’t need to paint every single pixel or use "static textures". You can still use those types of shaders or even stencil projectors but since all the textures would be streamed the performance would be far superior and memory load very low. As a quick “exaggerated” example specific to the graffitis, it might help illustrate a point, imagine using more than 5GB of graffiti textures in one scene, 8k or even 16k each, without impacting performance or memory load, that is the type of freedom you can get with our technology.

    The idea behind Amplify Texture (1 and 2) was to create a universal solution that would serve any type of workflow. At its core is an adaptable vision that works in the background without forcing new constraints/methodologies onto developers.

    For example, while using traditional methods as you mentioned above or extremely detailed textures as we demonstrated, without texture virtualization you will always run into the same problem regarding memory limitations. Amplify Texture effectively removes that limitation, boosts your performance, reduces your draw calls and very likely storage requirements.

    What this means in practice is that users will be able to create their assets as they always did (now with restrictions removed) and use them as they require. This includes tileable and traditional textures, vertex/pixel blending and all the good stuff we are all used to, be it diffuse, normal, displacement or any other type needed.

    The final texture count is now irrelevant, with Amplify Texture you can even set a fixed video memory load and use the extra memory for something else. Even if your project does not require “ultra detailed giant textures”, Amplify Texture will still improve your project performance and give you peace of mind regarding any possible issues related to memory limitations.


    This level of unlimited freedom does bring some advantages to developers pursuing incredible levels of detail, be it with terrains, characters or scenes, Amplify Texture is an excellent choice to go beyond traditional limits.


    Visit our FAQ for more info or post away if you have more questions, we would be happy to elaborate on any point.
  • jipe
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    jipe polycounter lvl 11
    Out of curiosity, what is performance like on mobile devices, say, newer tablets like the iPad Air? It seems like memory bandwidth might be a much bigger problem than on a desktop machine... really intriguing, though.
  • thomasp
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    thomasp sublime tool
    very interesting stuff. my question would be how closely your solution needs to be mated to specific unity versions. is there any minimum and recommended requirement of specific releases?
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5
    jipe wrote: »
    Out of curiosity, what is performance like on mobile devices, say, newer tablets like the iPad Air? It seems like memory bandwidth might be a much bigger problem than on a desktop machine... really intriguing, though.

    Hi Jipe,

    When the time comes (very soon) we will release a video with stats and requirements regarding mobile support but we intend to support the lowest specifications possible in order the reach the highest amount of devices.

    Unfortunately I can't give you any specific numbers, we are still testing and improving it.

    Indeed bandwidth in general can be an issue on very old devices but rest assured we have clever ways to work around that in order to get the most out of older hardware.
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5
    thomasp wrote: »
    very interesting stuff. my question would be how closely your solution needs to be mated to specific unity versions. is there any minimum and recommended requirement of specific releases?

    Hi Thomas,

    Amplify Texture (1&2) although currently only available for Unity, it's not tied to the engine itself and is in fact very portable. We found that Unity3d was the best choice to get our product out there and we are very happy with the result and Unity community.

    The lowest version capable of running Amplify Texture is Unity Pro 3.5.7f6, although it’s allways best to keep up to date in order to take advantage of all the improvements made to Unity3d.
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5
    Our good friends at RUST LTD released Alloy 2.0, one of the best Physically Based Shading Frameworks available for Unity3d. We would like to invite all our users to try their technology.

    We are very happy to announce that Amplify Texture 2 will natively support Alloy 2 and other select 3rd party frameworks. Taking advantage of cutting-edge frameworks such as Alloy will be extremely easy, in most cases as simple as selecting a Virtual Texture preset.
    A new Alloy demo is also available, click the image below to forge your own blade:
    forgeblade.jpg

    A quick reminder, Amplify Texture 2 is currently exclusively available for Pre-Order in our website. With every Pre-Order, not only will you gain access to the upcoming private development builds you will also receive Amplify Texture 1.5.

    Take advantage of the current promotional offers, Pre-Order Today!
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5
    Hello everyone, we are very happy to announce that the second Amplify Texture 2 development build is available to all early adopters. Dev Build 2 introduces new amazing functionalities and improvements, we are getting very close to a production ready version and on track to release before June.

    Amplify Texture 2 changelog:
    • Multi-VT support; Up to 16 simultaneous Virtual Textures per-scene (max 64 Terapixel)
    • Dramatic runtime memory footprint reduction; RAM footprint no longer depends on VT size
    • Introduced Virtual Texture Hardware Level property
    • Added new Cache Sizes for High and Ultra HW Level modes; 1024MB_16K and 2048MB_16K
    • Improved runtime performance inside the editor

    You can view the full change log in our Download Page.


    We are also happy to announce one of our excellent partners; Nurulize Inc, co-founded by industry veteran; Scott Metzger, on a path to revolutionize their field of work.

    Watch Scott's presentation given in the latest GTC and get a sneak peek of what is going on with the usage of Amplify Texture 2, more to come soon.
    Building Photo-Real Virtual Reality from Real Reality, Byte by Byte
    Click the *image to view the video.
    nuru.jpg
    *low resolution, captured from the presentation slideshow

    Their website will be updated soon; stay tuned Nurulize Inc.

    Product Page - Amplify Texture 2
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5
    Announcing the first public Amplify Texture 2 development version, featuring: Third-party shader support (Alloy, Lux, Skyshop) and many other updates. We would love to hear from you, our product is close to a official release and we can really use all the feedback we can get.
    The latest development version is here, Try it today!

    at2pbsbanner1.jpg

    If you are new to Amplify Texture, we recommend visiting the Amplify Texture 1 page.
  • ExcessiveZero
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    ExcessiveZero polycounter lvl 6
    tried to understand what this does, failed, seems like a total word salad.
    Whether you’re looking for efficient scene optimization, importing large-scale Satellite imagery, generating giant procedural terrains on World Machine, or painting high-resolution worlds and characters on MARI and MODO, this product will integrate seamlessly in your pipeline and help bring your creation to life.
    B2Hj1DB.gif
  • BagelHero
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    BagelHero polycounter lvl 5
    Yeah, I gotta say, nowhere either here or on the site really explains what exactly your product does.
    Just a ton of keywords and specs, but nothing to tell me if this would help improve my workflow as an artist, or help in a studio environment.
  • Kurt Russell Fan Club
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    Kurt Russell Fan Club polycounter lvl 8
    I agree that putting it in plainer English would probably help. A lot of people might not be technical (particularly on an art forum).

    It's a Virtual Texturing add-on for Unity. What does that mean? Think: Mega-textures.

    Just say you have a massive world (a big terrain, or a game where you climb the Statue of Liberty) where you need to have very distant objects that are textured simply and very close objects that are textured in a high detail. You can use a virtual texturing system so that only the parts you need to see right now are textured in great detail -- parts further away from the camera will still be textured, but using a lower resolution.

    Open world games and games with lots of unique assets are good candidates for this kind of system.
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5
    Hey everyone, at the moment we are marketing, sort of speak, our product to a very specific group of developers. When the time comes we will make it very simple to see the advantages with more practical examples and demos. By very specific, I mean users that already know about Amplify Texture or Virtual Texturing in general.

    However we do have a lot of information on how and what it is. We tought it would be best not to repeat the info already available.For those interested in knowing more I strongly recommend that you check out the Amplify Texture 1 page.

    But thanks for the heads up, being a very specific product it’s quite complicated sometimes to get it across, we will work on that.


    Indeed Kurt, in a word it could be described as a MegaTexture solution, but it does much more than that. A practical example; more towards artists, is the integrated compatibility with MARI UDIM Tiles, or compatible types (zbrush mudbox).

    Thanks!
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5
    Hello everyone, we decided to put the old FAQ back up, if anyone is interested in knowing more in a quick a summarized way, this is the way to go.

    Thanks!
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5
    at2Alpha33Banner1.jpg

    We are happy to announce a new Amplify Texture 2 update. Among other additions and fixes, we finally resolved an elusive DLL issue that prevented AT2 from executing correctly in Unity 5.

    Alpha 33 features complete Unity 5 support, including both metallic and specular universal shader and real-time GI support, Oculus Rift support, SLI/CrossFire support, EXR 2.0 support, Multiple camera support, solid/seamless anisotropic filtering and fixed texture addressing issues across the board specifically involving multi-VT support.

    Most importantly, the full version now includes the FULL SOURCE CODE for all managed code/scripts and all major known issues in previous builds have also been addressed.

    We also simplified our EULA to reflect the standard Unity Asset Store license. The only major difference is that each Pre-Order provides you with a 3-Seat License, unlike the Unity Asset Store 1-Seat Editor Extension terms.

    Try it today, without limitations or complicated licensing plans.

    Amplify Texture v2.0.3 Alpha 33 - Download & Release Notes

    Updated Manual - Manual Page
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5
    Hello everyone, we are happy to share with you Part 1 of the series Amplify Your Game with Amplify Texture 2. In this first 2 videos we will compare a Standard Scene with an Amplified and Scene and demonstrate some of the advantages gained by using AT2. The first part includes side by side stats and a overview of the process. Keep in mind that the following video does not represent the final quality or performance of the final AT2 version, Unity applications perform slower in the Editor.
    [ame=" Your Game - Standard vs Amplified​[/ame]

    Part 2 will be available tomorrow.

    Try it today for free, no sign up required!

    Trial Download - Full Blog Post - Product Page
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5
    Hello everyone, Part 2 in the series Amplify Your Game is now available. In this video we cover some of the Unity editor workflow advantages gained by using AT2 and specific optimization techniques.
    [ame=" Your Game - Optimization Techniques 101​[/ame]

    Try it today for free, no sign up required!

    Trial Download - Full Blog Post - Product Page
  • Shrike
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    Shrike greentooth
    those videos are already a lot more convincing
    Try to "clean up" your marketing message and be more clear what it actually does for the user. See if you can explain your marketing message to a dumb normal user. Its seems like nearly nobody understands

    "Amplify Texture 2 is a texture streaming solution that allows the user to use nearly unlimited memory for textures, increasing potential graphical capabilities of your project, while reducing load times and video ram usage"


    You need a pitch phrase like this and it needs to be at the start of every video and thread: P
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5
    Thank you for your comments Shrike, you are right on the mark. As we approach a commercial release marketing will have to be simplified and more direct, we really do need to "clean up" all the development jargon clutter. Future information will be more focused on the end product with detailed technical information available by optional access.
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5
    We are happy to announce the first Amplify Terrain video tutorial. This tutorial demonstrates how to use Virtualized Multi-Tile UV Collections with Unity Terrains and it goes through some of the features provided by World Machine. This is an example of early Unity Terrain support, as we update Amplify we will release new videos demonstrating new features.
    [ame]

    Amplify Texture 2 - Product Page - Trial
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5
    We updated our video tutorial section, if your are looking for additional setup and use information check out the link bellow.Consider following us on Twitter or subscribing to our Youtube Channel, we will release more videos in the near future.

    Amplify Texture 2 Video Tutorials
    [ame]
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5
    Hello everyone! We are getting close to some new awesome Amplify Texture 2 updates, in the meantime we would like to invite you to check out the great work done at Clicked Inc. The Interactive Mars Navigation Installation is an older project but nonetheless a great use of Amplify Texture 1.
    [ame]

    If you have not already check out the AT2 fully functional trial version: Download Page

    Amplify Texture 2 - Polycount Thread
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5
    For the last few months we have been working behind the scenes with some of our partners on Unity 5 compatibility and upgrade improvements. Now that Unity 5 is out of Beta and our latest packages are online, we can finally announce that all our products are compatible with the latest Unity 5 version, Free & Paid – No Limitations. The updates are already available through our download page and the Unity Asset Store, consider registering your invoice numbers for faster updates, we would love to hear from you.
    [ame]

    Full Post: Blog
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5
    We recently updated our Amplify Texture 2 Video Tutorial page. A new AT2 update is also right around the corner, stay tuned!

    Amplify Texture 2: Video Tutorials

    MARI - Exporting Custom Channels for PBR Workflows: A quick but very handy tutorial on how to export custom UDIM tiles from MARI to be used in Metallic/Specular or any other custom setup.
    [ame]

    Alloy 3 Physical Shader Framework: A great in-depth look into Alloy 3 by the RUST LTD team, definitely one to watch if you intend to make the most out of Alloy 3 & AT2. This video was not created by us and focus solely on Alloy use, if you are not familiar with the Alloy 3 Physical Shader Framework you should definitely check out their work.
    [ame]
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5

    Let's celebrate Unite Boston 2015 together with an awesome 30% OFF all Amplify Creations products. Be sure to check out our fully functional trial versions.

    Amplify Creations Unity Products
    Amplify Motion - High quality and high performing vector based motion blur
    Amplify Texture 2 - Next-Generation massive virtual texturing
    Amplify Color - Industry level color grading

    Use the promotional code UNITE15 to take advantage of the discount, only during Unite!

    Thank you for all your support.
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5
    UbostonLastDay.jpg
    Only 1 day left, take advantage of the Unite Boston promotion and save 30% on any Amplify Creations product, including the Multi-Tile UV Bake Tool. Stay tuned, we have a few upcoming updates!

    Amplify Creations Unity Products
    Amplify Motion - High quality and high performing vector based motion blur
    Amplify Texture 2 - Next-Generation massive virtual texturing
    Amplify Color - Industry level color grading

    Use the promotional code UNITE15 in our web store to take advantage of the discount, only during Unite!

    Thank you for all your support.
  • AmplifyCreations
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    AmplifyCreations polycounter lvl 5


    LAST CALL!
    Quick heads up for anyone interested in adding Amplify Shader Editor or any of our other products to their collection, the Unity Asset Store MADNESS SALE ends today!

    Now is the best time to get our packages at half price!

    MADNESS SALE - Amplify Products at 50% OFF
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