http://www.mikerusby.com/index.html mikrusby68@yahoo.co.uk looking for freelance or in house work in the UK. currently based in the North East but willing to relocate
http://kotaku.com/5165346/square-enix-execs-take-self+imposed-pay-cut make me wonder why EA aren't doing the same thing. now, according to: http://people.forbes.com/profile/john-s-riccitiello/28819 the EA CEO took home $6,365,823.00 last year. 15% of that number is $954873. if the average employee took home 20k per year,…
This is a collection of weapons and prop assets I made while I was on spring break. I would like feedback for them while moving forward, or any tips that anyone can share with me when going through this process. Sharing any videos to help me improve is a plus, Just really looking for any feedback on them. To help everyone…
Hi guys! I've been working on this terminal a little longer than I planned. But I have been getting to grips with a workflow that suits me using Blender and Hardsurfacing (both of which I'm not used too). So I've created my HP, retopo'd it and baked it all in painter. I want to show the age of through both the typical…
I am a Final Year university student currently working on a concept art based project for one of my modules. The hypothetical game brief is a stealth-based action / FPS game set in a city based around themes of surveillance and controlling appearances. The protagonist is a spy operating in an environment where everyone is…
Hi guys, Here is "Cursed Nun" demon boss concept art. I made this in my spare time inspired by Dark Souls and Bloodborne games. I used zbrush for design and keyshot for render. Great experience for me. I hope for your feedback and support at artstation page. https://www.artstation.com/artwork/aRqe6L
Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…
I'm making the transition from Artist to Producer and was wondering if there are any communities that anyone knows about for the Production side of things?