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My recent work. Would like feedback for later iterations and tips moving forward.

polycounter lvl 6
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Malik_J5 polycounter lvl 6
This is a collection of weapons and prop assets I made while I was on spring break. I would like feedback for them while moving forward, or any tips that anyone can share with me when going through this process. Sharing any videos to help me improve is a plus, Just really looking for any feedback on them. 
To help everyone out in feedback, I was more so practicing form and modeling techniques that I learned from my university and tutorials. Before I go on to practicing different textures with some, I would feedback as to how I can make any of them stand out more.
Thank you all, and here is set work!

Barrel Study
Sketchfab link
https://sketchfab.com/3d-models/barrel-study-9dbd0574293a47fe8904f784824fcce2

Artstation link
https://www.artstation.com/artwork/BmyER6


Box Study
Sketchfab:
https://sketchfab.com/3d-models/box-study-91c3b638511b4f60ac6e369ada824151

Artstation
https://www.artstation.com/artwork/k4ak6z


Pot/vase Study
Sketchfab:
https://sketchfab.com/3d-models/pot-study-8d3a5e10c26643d5804d22b7a8e1b52f

Artstation:
https://www.artstation.com/artwork/2xnRmK


Flail Study
Sketchfab:
https://sketchfab.com/3d-models/flail-study-134033677c384985a53d53a05685ccab

Artstation:
https://www.artstation.com/artwork/e0V2BJ


Hammer Study
Sketchfab:
https://sketchfab.com/3d-models/hammer-study-c960c396fcbc40738bd91d0a15ed36c1

Artstation:
https://www.artstation.com/artwork/lVN0kJ


Treasure Chest Study
Sketchfab:
https://sketchfab.com/3d-models/chest-study-574313b822064a17bbb47e7da59e8093

Artstation:
https://www.artstation.com/artwork/8lkKqq


Great Sword/Heavy Sword Study
Sketchfab:
https://sketchfab.com/3d-models/great-sword-study-423f6f9e374142a7a87cbcdde1c24708

Artstation:
https://www.artstation.com/artwork/VdNPzR

Replies

  • hublus
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    hublus polycounter lvl 4
    All of these are pretty simple models with simple texturing. They look not bad, but you need to push yourself forward.  I think you need to get out of your comfort zone and try to work on something more complex. I would advise you to try to make one a bit more complicated model in one week. Make detailed model. Add more varations in textures. Play with colors, blend them together with different values and saturation. I hope this will help you a bit  :)
  • Malik_J5
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    Malik_J5 polycounter lvl 6
    hublus said:
    All of these are pretty simple models with simple texturing. They look not bad, but you need to push yourself forward.  I think you need to get out of your comfort zone and try to work on something more complex. I would advise you to try to make one a bit more complicated model in one week. Make detailed model. Add more varations in textures. Play with colors, blend them together with different values and saturation. I hope this will help you a bit  :)
    Thank you for your feedback and I'll do just that. A week for one complex model to practice getting used to that. Again thank you!
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