I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal project. The development is completed, but needs upgraded, static 3D models for two wall sets -- a town and a dungeon. The game can be played in either 2D mode or 3D mode, and the 2D artwork is completed, so the 3D art…
Im working on making a modular interior kit for a warehouse that has corridors, hallways, different rooms branching from hallways etc. I can't seem to figure out the best workflow for my situation. If I have an interior room wall that shares a wall with a hallway, should those be two separate meshes or should those be one…
So I just noticed this: [ame=" https://www.youtube.com/watch?v=abhVLT_qNJM&feature=g-u-u"]SpellForce 2 Faith in Destiny | teaser trailer (2012) E3 - YouTube[/ame] So what do you guys think? Yay or Nay? I'm leaning more to Yay, but the considering this game (visually) was a mushy middle type of deal, where the entire thing…
hah me too At some points when i saw interesting threads on PC i saved them to html on the old board, I should dig them up again, i got at least one tubboy thread
I've been mostly relying on Indeed, Linkedin, Gamejobs.work, and WorkWithIndies for job applications. Unfortunately, all of them were/are duds. I was wondering if there's a better site that caters to entry-level job seekers.
Hey guys I have just started creating some levels in 3d studio max for an iPhone game (with Unity 3D engine) and just wondering the best way about texturing? I used to play around with Hammer/Worldcraft, Q3Radiant and various other BSP level editors from the past.. Because of this I think I am confused. I used to just…
This week I wrapped up the UVs and have moved on to baking in Painter. I spent a good amount of time stacking and carefully arranging the layout to optimize space and texel density. The asset currently uses six UDIMs, and I did my best to organize them as efficiently and cleanly as possible. At this stage, the baking…