I Need help! I am trying to export my advanced skeleton control rig into
UE5. Every time I import the control rig into UE, it makes the eyeballs off
center and rotated on my skeletal mesh. I’m not sure if this is an Unreal issue
or a Advanced Skelton issue, but I would love to know how to fix it! Thank you. picture of…
Hey everyone!! So I am planning a big personal project and I bit off a little more than I can chew. So I am looking for any Animation pros or talented students looking to help out and right two simple characters and one more complicated character. Please send me a PM and then I will email you the photos of the models that…
I have a humanoid model that is 6 ft tall (182cm). I'm using a CAT skeleton rig and the skinning is done. I want the character's height to be dynamic, meaning making the height of the human model be anywhere from 5'5 to 6'2. How do I go about doing this? (This character will be used in Unreal Engine 4. I'm familiar with…
Hey fellas I'm building a new rig for 3d max, zbrush, concept painting etc: Gigabyte X38-DS4 Intel Core 2 Duo E8400 8gig DDR2 1066RAM 500GB Seagate HDD 512MB ASUS 8800GT Pioneer DVDRW Antec Earth Watts 650W Antec P182 Case Now here's the thing - with 8 gig of ram, I'll need to be running Vista 64bit. Does anyone have any…
Hey all. I commissioned a rigged model in Maya and I'd like to export it to Unity. However when it comes into Unity, parts of the model go missing. (A leg, helmet, etc.) So I tried deleting the non-deformer history but that ends up doing the same thing and getting rid of parts of the model. The only thing that works is…
hello there, I would like to share my demo on cloth deformations using only linear blend skinning (skinCluster) https://www.youtube.com/watch?v=NjPE0Z5M8cg Screenshots:
Hi,We are currently searching for an high quality, experienced animator who can create rigg, skinn and animations for an third person shooter. We are an italian indipendent team and we are developing a demo to show it in some international events and to a publisher that is interested to our project. Requirements:- Must…
Hello ! This is my first time posting so forgive me if I'm not posting in the right place. I've been modelling this little octopus for some time, this is my first rigging a character, I plan on making a mobile game. I want to be able to export the mesh and armature to Unity. I made an IK rig following this tutorial. I…
Hello, everyone! First time poster, so excuse my ineptitude at this, but I am in the market for something rather specific: I've been looking around for someone who could do a model for a character I'm working on. When it comes to this particular model, I'm looking for a robotic character inspired by the likes of Five…
Hey guys, Just had some quick questions for anyone who's had experience with the Ios. We are starting the process of porting our title over, but I was wondering about bone counts for rigs. I am seeing that Unity, and a few people online "recommend" around 30 bones. Currently our title has characters ranging from 80+ on up.…