Post Date: 9/17/2019 Invalid At: 9/30/2019 Hello, I have been a registered member on this site since 2017. So, trust is fine on me. I am here again to look for indies artist with photoshop and blender skill. If you can make skill tree, icons for various things...please let me know. If you can make 3d models, animate, or…
Hello Polycount, I'm trying to do some organic zbrush work and would like help / direction to get better here is what I did: (i know there's an issue with an unwelded vert to the right side of the top hole) so once I had the HP form zbrush back into max, I used the ProOptimizer to get it down to 3,000 tris. i then cut the…
Just finished the base for the lowpoly going to do a high poly sculpt pass next to add in some details and damages that are in the concept art before moving on to texturing.
You could improve the spout and the base by adding more edges. The topology for a lowpoly mesh does not need to be a regular distribution like a cylinder... instead you can add and subtract edges to improve curvature. See examples on our wiki: http://wiki.polycount.com/wiki/Limb_Topology…
Hello ! :) Your critics have been very helpful for my last project, so this time I start this WIP thread from the beginning to improve as mush as possible this one :) So.. again some lowpoly handpainted stuff, more or less following the Blizzard style that I love so much. I will try to take care about the tricount and…
Hello everyone ! Here's a work in progress of one of my first 3d car. I couldn't get motivated enough to work on my lastest handpainted lowpoly project so I thought I would do something completely different to refresh my mind. :smile: I'm not much into cars IRL but I've always been amazed by 3D cars since it is something I…
Hi: First time posting here so endulge me if I missed something. I would like to have a simple lowpoly 3D character (around 2000-4000 polys). The character must have UVs with some specific constrains (detailed later) and have enough polys in joints for animation (no skinning required). Also the character must have four…
Hello guys! I've just met with horrible bug (or not) in marmoset tb4. When i import my model to other programs like Substance painter, Maya, Blender everything seems fine. But when i import model to marmoset i just have fully blacked silhouette. This happens only with this particular model! I don't know how to fix that. *…