here we go, just went and put down some shading on the face to get a feel for the murderfaceness. im going to be doing the pale, in concert murderface, with eye makeup and all the like. im may even put in a diamond codpeice, if you dont mind me adding on to your model.
Slaught
I agree with Asherr about scaling up the bass guitar. I haven't opened the SDK yet, but from the viewport grab it looks pretty small. Bass guitars generally have longer necks than guitars as well.
Other than that, brilliant model man. Looking forward to seeing what you do with the other characters.
Toki for the win!
Maybe I´ll optimize the hair a bit more so i can get the polycount under 700 tris.
@Asherr and caseyjones
Yeah I scaled it up a bit.
The form should be okay, i googled for the kind of bass murderface uses and found some good reference.
Yeah, would be cool to get the mesh under 700 tris, but I wouldn't stress too much about it. I'm sure Pickles' hair would chew through some polys too if you were to model him.
Really really nice. I really like how you can read the model so easily, this goes for all your models, specially the facial features. I really like it!
Replies
dibs on Pickles
His birthday episode was awesome.
Edit: after seeing this, i weep tears of blood. in a good way!
Fuck i'm gonna model a guitar now
Looks great man, would make a most brutal SDK, looking forward to seeing him textured.
Some reference material for those unlucky enough to have never seen the show...
Gave him his bass and tweaked the mesh a bit.
I´ll unwrap it now and post the SDK when I´m done.
Thanks for the comments guys!
Here you go.
One 256² map for the body and one 128x64 for the bass.
Post your skins in this thread
DETHKLOK! DETHKLOK! DETHKLOK!!
I´ll probably start the other members soon, wanted to do a little scene with them.
i'm working on texturing him playing the bass with his wang, like in that one episode.
I think I may have to texture this at home sometime
I roughed things out, and started on the head.
I agree with Asherr about scaling up the bass guitar. I haven't opened the SDK yet, but from the viewport grab it looks pretty small. Bass guitars generally have longer necks than guitars as well.
Other than that, brilliant model man. Looking forward to seeing what you do with the other characters.
Toki for the win!
-caseyjones
724 tris
Maybe I´ll optimize the hair a bit more so i can get the polycount under 700 tris.
@Asherr and caseyjones
Yeah I scaled it up a bit.
The form should be okay, i googled for the kind of bass murderface uses and found some good reference.
Imagine being able to use these guys in Guitar Hero! Now that would be a kick ass mod
Yeah, would be cool to get the mesh under 700 tris, but I wouldn't stress too much about it. I'm sure Pickles' hair would chew through some polys too if you were to model him.
724 tris
Maybe I´ll optimize the hair a bit more so i can get the polycount under 700 tris.
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This is really nice, i'll have to study this style, i just love it
PS: you don't have to optimize the hair, you nerd