Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…
Hello, Our indie team is looking for a passionate 3D Artist/Animator to join us in developing our upcoming title - Space Spiders Arena. About the Project: Space Spiders Arena is a fast-paced sci-fi arena shooter where players control spider-like robots competing in tournaments that take part across space - from asteroid…
Hi all! this is a new prototype I'm working on. Theres not much in the way of sweet modelling here (it is a prototype) but I'd love some gameplay and art style feedback! If there are any game designers in the house, any thoughts on mission structure would be ace, its a bit bare bones atm.. pix: note, colour scheme is semi…
Hey everyone! Thanks for checking out my post. My name is Arthur, and I’m a 3D Generalist with 4 years of industry experience, currently available for freelance and contract work. I operate as an individual sole proprietor, managing a fully licensed 3D business based in Brazil. This means I am fully equipped and…
Hi everyone, We're the Lucid Realm Team, an indie studio of 3D Game Art Production and we are currently seeking a partner for our 3D project. This is a project in which we build 3D Models from provided 2D Concept for a mobile game. Here are some general descriptions for your information:· Style: stylized, isometric,…
There is no such thing. Freelancing is an open market. You can ask for as little or as much as you want. For some potential 'employers', pretty much any amount is too much. If you endlessly lower your rate, you are working against your own self interests, and the interests of all creative types. I worked as an Outsource…
@Vastra Massive! will be keeping an eye out on progress also the overall aggressive "Preying Mantis" nose design elements which are RAD having initially caught my eye so indeed very interested in how this project evolves.
Why do you "have" to find a job so quickly ? It seems kinda weird that you say you'll have to go on a shit low pay job if you find nothing in the CG industry, but at the same time say that you'll work for no money. If money and responsibilities isn't what's pushing you to find something, then what is it ? I wonder for how…
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…