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How to build an open world environment with less than 10 rocks

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Lucas_Duguin polycounter lvl 5
Hi, 
I've been working on a game for the past 3 years and tried to come up with innovative techniques throughout production to increase quality without tanking dev time. I think one of the biggest achievements was managing to create a modular set of cliffs that were reused across multiple biomes and served as the core for the majority of the open world we put together. 

I know I didn't re invent the wheel or anything but I wanted to share this here and take on feedback or opinions on it if people ever tried similar techniques 

You can find the full projects here if you're interested in the process: 
https://www.artstation.com/artwork/BkBy4k



More breakdown elements here: https://www.artstation.com/artwork/x385wW

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