Hey all, I'm just looking for some suggestions on some good books to pick up, the last book I read was "The Road" by Cormac McCarthy which was a pretty nice read, but now I hunger for more knowledge then anything else really. I'm personally interested in the unknown or the human sub-conscience, anything that dives deep…
Looking for VFX Artist familiar with Unity. We have a shield hit and shield break vfx but it needs to be polished. Please reply or DM with relevant experience. Thank you.
[ QUOTE ] I'll point out that if anyon else is plannin on reading anything by Dan Brown, don't bother. The guy really really really cannot write. The daVinci code did well because the topic was interesting, but the man is a talentless hack. [/ QUOTE ] Well someone at work made me read Angels and Demons and then the Davinci…
Hey guys, I'm in my final year in my university and I'm planning to apply as an artist in a local outsourcing game company that works mainly with current/next-gen assets. Well, I'd just want to break into the industry before I graduated so it would be easier to find a job after graduation. Do you think I'm ready to break…
Hi, I keep finding that I want to edit prefabs I've made which have a few children deep hierarchy. As the full hierarchy isn't displayed in project view for some reason, I've taken to dragging the prefab into the scene, editing then applying. seems fine in general, but sometimes I want to add to the hierarchy with another…
Ok, I just finished the Hedge Knight Novellas (prequel stories for A Song of Ice and Fire) after reading A Dance With Dragons and am still hungry for more!!!! So what should I check out next to keep me occupied until the 6th Book of the "A Song of Ice and Fire" series comes out? Fantasy Books/Series I've read and really…
I was wondering how I can make these textures look more realistic. I’m not done painting this but figured I’d come on here and
get some advice. I am in Substance painter right now using a neutral lighting
set up… I eventually plan on bringing this in Unreal and giving it a warm sun lit lighting
through the window.
Yes, variation came to my mind also (you got this far might as well go all the way with it). Can see the pattern on the green elements and it was a little meh to me, but otherwise i can understand how complicated these graphs can get. Makes me appreciate alternative sides of the production pipeline. Otherwise this is kind…
I’ve been trying to get cleaner highlight flow on this model, but I keep running into issues where the highlights feel muddy or break abruptly — especially on larger surfaces and edges. I’m working in Toolbag using HDRI + a few lights. From a modeling standpoint the surfaces should be clean, but the highlight flow still…