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How can I make these textures read as more realistic?

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I was wondering how I can make these textures look more realistic.

I’m not done painting this but figured I’d come on here and get some advice. I am in Substance painter right now using a neutral lighting set up… I eventually plan on bringing this in Unreal and giving it a warm sun lit lighting through the window.


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  • Joopson
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    I feel like the lighting is a big enemy at this stage-- I'd recommend bringing it into Unreal and mocking up the lighting, and seeing how things look then.

    I think the wall is probably too bumpy, and I'm used to lace tablecloths having borders around them, where yours just kind of tiles and cuts off sharply.

    My other issues are, the vase and the curtains, just because of their lack of proper transparency/translucency.

    Another thing would be, to pay attention to the construction of the table. I'd expect the tabletop to either be a central sheet of veneer, with trim around the edges (in which case, the grain would follow the tabletop border), or a solid thin slab (in which case, you'd see end-grain on the thinner side of the tabletop, and otherwise it'd go straight lengthwise)--- here're a couple of photos, because it's hard to explain. The first has the trim around it, the second image is showing the end grain of a single beveled slab.
    The last photo is showing oak end grain, which is what your table looks like it would be made out of.






    In general I always recommend 3D artists really take a look at furniture and how it's constructed. It helps a lot.
    Edit:: I forgot to say, it looks good! I don't think it's far off, at all.
  • Chelle21
    Amazing, thank you so much for your insights!! I will make corrections!
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