Hi! More than one year after I made a seaside cliff material, I decided to make another one. Maybe a bit simpler this one. What do you guys think of it? Any advice or critique to make it better? Thank you very much!
I know that mamoset recognizes objects with multiple material IDs, but when it comes to baking them, everything gets sandwiched into one map. Obviously I could break up the pieces of the mesh and re-import, but is there a workflow to do it without needing to separate the object? Just curious.
I'm working on a detail material function and I'm getting these two errors. I didn't get them when I was using the texture parameter. But I needed to have the function more flexible to have multiple map inputs. But now it broke down and I have no idea why.
Hi, I rendered one still frame of my object, but client said its for phone app, and needs to be able to rotate it. Is there any way to do something like interactive 360 render? Or to export model with materials and lights? It has to be .dae format, but if you have any alternatives I'd love to hear them.
My emissive maps are getting darker after going through the Material Blend. I don't know if its trying to convert to/from linear but yeah.... For shits and giggles I tried putting through the base node and ended up with the same results. These have been exported from Substance Painter in 16bit pngs.
Here are some recent videos on exporting your materials and textures from Max to Source. http://www.youtube.com/watch?v=FLmGURtJ5G8 https://www.youtube.com/watch?v=WnmEWVo7k18 https://www.youtube.com/watch?v=a6pXGCoMbVE
I hope there are some motionbuilder experts here.Its appears MB reads textures in a slightly different way from most 3d apps.I am trying to make a cetain part of a model emissive so I painted an alpha map in photoshop..but I am not seeing the emissive map on my model,if I tweak the color of the emissive channel of the…
Hi all, I'm pulling my hair out trying to figure out how to bake matcap materials to my high poly model, so I can bake it into the diffuse of my low poly in max. Can anybody please help? I used zapplink to get what I thought was the matcap in the texture, which kind of worked, but there's no way to bake zapplinks textures…
I want to create a mask in my material that is generated from maths rather than a texture. I want to be able to create a simple white square in a particular coordinate to use as a lerp mask but can't work out how or if it's even possible. The closest math I've seen is from taking sprites out of a flipbook texture however…
Here are a small number of textures I created for Call of Duty: Infinite Warfare. It was a real pleasure getting to contribute to this project and an even greater pleasure working with so many amazing people! Substance Designer was used heavily on the production, with most textures being created entirely inside of…