Besides the human study I've also been working on these 2 short little animations this week. It's nothing special, but I'd just like to share them. I'm starting to like animation. #1st Assignment: Pixar Animation Appearantly the guys over at Pixar are given 1 week for 1 second of animation for their feature film projects.…
Thanks for the advice! I guess making the piping in maya along the curve of the seam would've been easier, yeah. I already made them in MD the way I mentioned before - by creating tubes from separate rectangles and then stitching them to the edges of pillows. I then switched them to quads, exported as highpoly; reduced…
Thanks Muzz, I found a piece of concept art that looked fun and I just wanted to recreate it as faithfully as I could. It ended up being something that was AI generated and had a bunch of problems that I had to solve but i'm happy w/ the end result overall.
- After two months of intensive work and sharing, Reallusion and Polycount announce that the iClone 2016 3D Character Design Contest has finally come to an end with dozens of incredible character entries that have helped rewrite the 3D character design rules. 3D character design has proven to be one of the most challenging…
Nice work so far. The figure proportions are off. The best alien and monster work is based on real proportions with only the details changed. If you use a figure reference guide like daz3D while you sculpt it will make your work more convincing. There are plenty of reference images for alien space ships on google: Hmm cant…
I just wanted a very old graveyard, I thought about doing this after I visited my grandparents in TN and they have a small old graveyard right behind their house that has graves from hundreds of years ago and none from recent years, Its very run down and aged, overgrown around the boarders. But seeing as I'm going for…
I always thought the cell-shaded look on 3D art and animation looked like crap. I never understood what the point of that shader was. Then Guilty Gear Xrd came out which proved you can successfully create the 2D illusion using 3D models. Needless to say that blew my mind and from a 2D artist I evolved to a 3D one. Now I'm…
Hello! Just over a year ago I released my first ever solo developed game, Galaxy Drift. A sci-fi isometric racing game based on classics like RC-Pro Am and F-Zero. Built in Godot using pre-rendered backgrounds created in Maya and textured in Substance Painter, Galaxy Drift was a passion project that helped me learn about…
Looking for low poly freelance work i can go high poly/mid poly just that for now dont have time to high poly work since i am working on other things also now expanding my services a bit talked to a few friends that excel in other aspects which i am not so good at in anycase you can view my artworks at…