Here follows a list of UK Developers, mostly console and mobile games but theres a few interactive tv and slot machine companies as well. I've left out audio companies and places that produce tools etc as Im trying to list places for Polycounters to get work. So I'd like your help in filling in the gaps. If you know of any…
Hit me up. Sound Designer Job duties include: · Designs, develops, implements and debugs audio for next-gen game development. · Assists in determination of audio tasks and develops scheduling to complete those tasks. · Creates audio assets using PC and Mac based software and hardware · Collaborates with team members to…
Hi guys, Time to get get and give some feedback to work. Ive been a bit busy to post up my work over summer. I finished modelling the main parts of my ship, now need to add details ( specially in the window) and sculpt some pieces in zbrush, but before going deep i wanna show you the basic model. It is based in 15th-17th…
Hello. Decided to participate in the competition. The team consists of two members, it's me and Asverus3D. We make a girl in a retro car Here are some of our reference. http://silvertm.ru/wip/project5/001a.jpg http://silvertm.ru/wip/project5/001b.jpg…
Hey guys, I've been getting some great feedback on how to improve so I decided to work on one of Shockwave's Quicksilver concepts. Man, there are some sick designs there! So this is an early block in. Trying to work on the junctions and scale. I included the silverback concept as well as the bullshark one because I really…
Hello,I'm glad to see this competition. I hope my work is not real, but the feeling is real. The dynamic details make people feel real. Exaggerated and gorgeous colors give people stylized feeling. I will continue to update
Here's my rough concept for the helm and crossbow. Trying to go for an sniper/assassin kind of feel. Took a few attempts at drawing to get it somewhere I liked, but happy with the current shapes. On to modelling!
just a little scene I will be working on for my showreel, been doing more weapon stuff as of late. I'd say I've finished the highpoly, so it's onto the low next. I'll also be making a carry case along with this, just to give it a bit more style.
This is a build I'm currently working on for a game called BattleQuest. It's a stylized RPG mobile game being created in unity! I'd love to hear some thoughts on it! Thanks!