I've looked at a lot of threads and still can't seem to figure out what the problem is. I am trying a very simple test mesh for grass. It's two sheets crossed in the center. In Maya 2012 I have rotated the vertex normals so they are all pointing up and slightly out. I have explicit normals checked on the import. I have the…
Ok so here is the render of this character that i am building a skin material for. Im using mr sky and sun with an mr photographic exposure control as well. Right now im working on only the lighting with a standard material and for some reason im getting these very strange linges that look like almost parts of my…
I want to setup a basic light setup for an interior room in Maya using mental ray. Aiming for just a simple bright lit room. I just to render out some images and have a look at my shaders and textures I am using mental ray. Any suggestions welcome.
I get this wierd effect and don't know what's causing it. I've made this crate in Maya and exported it into unity. In Maya, when I put directional lights everything seems fine, my normals are all looking good, and I have no idea. All help appriciated. picture attached
Come be a part of Disney Interactive/Junction Point Studio and the Epic Mickey team! Were looking for folks who want to have fun, work hard and have an amazing game to show for it. Junction Point Studios is currently looking for Environment, Visual Effects, Animated Objects, and Lighting Artists. This position will be…
Hey guys. I'm looking to build up some lighting examples in my portfolio, so I'm looking for any maps WIP or already finished that I could take a stab at prettying up for you. If you have any shoot me a PM and we can talk more.
Not sure if this has been asked before, I basically need to bake lightmap with only lowpoly and normal map, kind of like how painter does it, but it can't use custom lights. Thanks!
As the title says, I'm looking to acquire a nook or tutorial about how to lit a scene. I'm interested in color theory, and how to use lighting to control the mood of a particular scene. Any recommendations?
I have an issue where in a scene with multiple objects, when i bake the full scene.. every object that touches another object is projecting their texture trough the object. https://gyazo.com/22e3caffb276ce71f8079c5a19034467 Is there an easy way to avoid this? i've looked around and tried a lot already but i'm clueless atm.…
So i started to model a second robot model [slightly more fun than guns, more of a challenge] and I pressed some key or other and now my model lights up yellow and when I try to resize like 1 face with the resize tool the whole model resizes even though i have only 1 face selected it looks like this anyone know how to turn…