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Environment, Visual Effects, Animated Objects, and Lighting Artists

Come be a part of Disney Interactive/Junction Point Studio and the Epic Mickey team! We’re looking for folks who want to have fun, work hard and have an amazing game to show for it.

Junction Point Studios is currently looking for Environment, Visual Effects, Animated Objects, and Lighting Artists. This position will be pay-rolled through a staffing agency and is scheduled to conclude in September. The individual is expected to work full-time hours in our Austin, Texas studio and able to start within 2 weeks.

Candidates must be proficient in Maya and have at least one shipped title to their credit. Portfolio required for consideration.

If you are interested in this position please submit your resume along with your portfolio to DISJunctionPointRecruiting@disney.com.

qualifications for position
· 2-6 years of relevant development experience
· Strong background in art or architecture
· Understanding of how the environment affects game play
· Experience using game level and world building tools
· Fluent in Maya and Photoshop
· Prior experience in level design is a plus
· Creativity, innovation, and problem solving

responsibilities
· Provide texturing, lighting, and model placement for designed levels
· Create game worlds using our in-house editing tools
· Give input on level design issues and provide creative solutions
· Work from concept art to create environments
· Communicate with designers, programmers and other members of the art team

Experience and additional skills
· Candidate should have at least one shipped title to their credit
· Understanding of real-time modeling and texturing constraints, and the ability to work within them
· Ability to translate concept and reference artwork into 3d game assets, efficiently and within game engine specifications
· Able to work within a schedule and adapt quickly to changes
· Traditional art skills and conceptual abilities are a plus
· Experience with real-time shaders and applications a plus
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