I'm having an issue inside of my UDK scene where, I set up a master material so that I could instance my assets off and just connect the base textures up nice and easily before I start introducing cube maps and other elements. Nothing special happened till I connected the specular, and now its just completely overriding my…
Ok I'm trying to use my normal maps in UDK and even though I apply them to my material and I can see the normals in the material editor, they aren't showing up in the world or when I choose to play in it. I've tried using the vector/multiply tool to strengthen the normals because I thought they may have been too weak. But…
Hi all,this is my first thread. I'd like to show you something recent about modular stuff. Here's some images illustrating hi/low poly assets(Marmoset Toolbag + Zbrush screengrabs) and the complete scene in UDK (8 shaders - diffuse,normal,specular,emissive @ 2048 + 2 materials from Epic) I'd like to hear some advices…
Hey to all, I was wondering if it's possible to make multiple UV changes to a single texture? What I mean for example is this: I have a texture, which is divided into 4 details respectively, and I would like to blow them up to occupy the space of a single texture. Then from there, I would like to be able to tile them.…
Hello polycounters, I have been following a tutorial on skys and suns in udk. I have completed the sky tutorial and i have nearly done the sun tutorial as well. Here is a link to the tutorial; http://juarez3d.files.wordpress.com/2011/07/tutorial_dynamic_sun_v1-31.pdf I have checked my settings to his, but cant see how i…
W.I.P. Level Art using the assets that came with UDK Full Shot HD - https://drive.google.com/file/d/0B-PR4tHMaxDSOFMxTFFMWGlkcVk/edit?usp=sharing Garage Shot HD - https://drive.google.com/file/d/0B-PR4tHMaxDSZXQzVVpkSU1OdTg/edit?usp=sharing Statue Shot HD -…
Thanks for the feedback! @Tobbo I've textured this in Photoshop. The screenshot is inside of UDK with Diffuse, Normal, Spec material setup and standard lighting. I can never get a sharp screenshot in UDK so not sure if the settings are incorrect. Do you have any suggestions? @Dwalker Thanks for the tip. I've based this…
Hey, Long time listener, first time posting. Has anyone gotten consistent static mesh export results with smoothing and materials assignments from Maya 2011 to UDK using FBX? If so, what are you doing to achieve this? ActorX is not available yet for Maya 2011, do folks have an alternative export path? That does not involve…
Create a second set of UV's (or third if you have a second one). Make sure the are you want bombarded is flat and no stretching. Create an 'Atlas' type of textures (the kind used for flipping books or sprites in games). Marry your base planet shader with the fancy shamncy set of functions that are working with your second…
This would actually be really useful. Thinking about procedural shaders that add snow or moss... weathering... you could make a texture generation material in UDK similar to the upcoming dDo and run meshes through it, baking out the texture. Very useful for artists who can't write shaders but know UDK. Would be useful to…