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UDK , FBX and Maya 2011 static mesh issues

Hey,


Long time listener, first time posting.



Has anyone gotten consistent static mesh export results with smoothing and materials assignments from Maya 2011 to UDK using FBX?


If so, what are you doing to achieve this?


ActorX is not available yet for Maya 2011, do folks have an alternative export path? That does not involve Max, Blender ... looking for another ASE script or something like that.



Thanks for your time,


Tokkentakker

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