Hello, as the title suggests, i am pretty new to 3d modeling (its been 10 days precisely since i got my hands on it) and in the last 24 hours i worked on a character model which i think is now complete (the modeling part anyways) so i want you guys to tell me what you think of it and what can i do to make the next one…
Hello, good afternoon, I'm about to graduate in architecture, but I'm going to pursue a 3D Artist career and I'm having some doubts related to this career.I am researching a lot but it still seems very abstract to me how a studio works and what are the possibilities of work that I have, for now I am focusing on Archviz for…
As you can clearly see form the image, this is still a work in progress. I wanted to ask you for critiques on certain points before continuing further. I do have a list of questions, but absolutely don't feel restricted by them. If you want to adress other topics feel free to do so : ) 1: Do the proportions feel correct? I…
I'm trying to speed up my character art workflow and find where I'm wasting the most time. I'm recording making several characters and hoping that I might get some opinions on how I can speed things up. This first one I'm posting here took about 13 hours of work from start to getting it into Unity. I'm using Zbrush,…
I do not really know where to start with rigging. I want to rig a high poly character for posing (not animation) purposes. I tried ZBrush Transpose master and a ZSphere rig but it just won't work well. I also do not really want to learn very advanced rigging for animation. I just want to be able to pose a Highpoly…
Pardon the mostly copy / paste but I think it pretty much applies to your situation perfectly- If you are applying to AA-AAA studios, your work needs to be at a higher standard. I recommend hopping on to Artstation and start searching for recently hired junior artists. Examine their portfolio's to see what the bar is and…
yeah its a palm tree trunk.. the ref isnt exactly what im going for, but it gives an idea. I ended up sculpting one of the little nubs, grabbed a custom alpha from that, then applied the alpha evenly across the surface using the radial symmetry tool.. currently im looking at my sculpt and realizing it looks utterly shit..…
All I need is a simple rig of a model for a game. heres some pics---v http://i33.tinypic.com/6ep3r6.jpg http://i38.tinypic.com/120gwg8.jpg http://i33.tinypic.com/2rqzjnt.jpg http://i33.tinypic.com/vzaohw.jpg http://i37.tinypic.com/wjt068.jpg [FONT="] You may think that just because of the pose its already…
I'm trying out modo atm, and have some questions maybe someone here can answer: 1. When I have a selection with a gizmo (move/rotate/transform) enabled I'm unable to deselect by just clicking outside the gizmo/selection. Instead I have to either toggle back off the gizmo, or switch selection type. Is their any way to…
Kia ora I'm trying to import and use some of the assets I brought via Bridge the UE4 version is 4.17 forced by other plugins and I now get a lovely wee pic at startup [img]http://i.imgur.com/jdyqD33.png[/img] Having disabled the script is there any examples of materials I can use to texture the ground cover type assets…