Background details: I made a model in ZBrush and polypainted it. Made a lowpoly and used Topo to bake the polypaint info to a texture and worked on it with photoshop. Later I got a portfolio review and was told to try taking the model into Mudbox 12 and paint directly on the lowpoly as the polypaint from ZBrush had gotten…
Hi guys, I'm doing some work for a programmer that only really uses max for viewing and exporting, so he has next to no clue about the material editor, shaders etc. I am trying to find an easy way of sending him a max file/zip with all the textures etc, and all he has to do it double click the file and Max finds all the…
hello, I really like blender and I am 10x faster modelling with blender than with 3ds max. I want to work someday in the (games) industry so I have to learn 3ds max anyway. My question now is, are there 3d artist that use both programs? For example, you have a job to do. In the end the client wants a 3ds max file. So start…
Alright guys, I´m tired of having to remake everytime my smoothgroups, or sometimes having to make in max/maya my uv´s and getting problems when exporting. I usually export between Max -> Maya and Maya -> Max. My version of Max is 9 and Maya 2008. When exporting OBJ from Max to Maya I get some wrong smooth edges and when I…
Because I haven't run into this problem, I can only offer advice that might lead you to a solution. 1. Try putting your texture in the same folder as your max file. Maybe Max is having difficulty finding the texture. 2. Make sure you're using a common single layer format like PNG as opposed to something that might be…
Hey to all, have two issues, anyone up for helping me solve them? Issue Number one: I have some fairly complex models (hard surface) which require unwrapping, and they also need to be straight (align the edges horizontally and vertically) because I have alot of straight dents and such for the normal map. I was wondering if…
the guide for removing seams you posted is full of bad information. Two things- what does the smoothing look like on the object without any normal map applied? Also, what does an all 128,128,255 normal map look like when you apply it? Baking in xnormal for display in max viewport is pretty much never going to work…
I've been working in both Max and Maya for years, and I try to be objective about both software packages. But one of the things that keeps bugging me about 3ds max is - working with references. No matter what I do, it feels like Maya's Referencing system is much more stable and reliable and more useful, compared to 3ds…
Hello everyone, I’m a multidisciplinary 3D Artist & Creative Technologist currently available for freelance, or contract opportunities. My background includes:• Real-time 3D visualization• Environment art• PBR workflows• Interactive XR experiences• Architectural visualization• Unity-based experiments and optimization• Data…
Hey guys, I'm currently trying to blockout a level for a game in 3ds max so I'm trying to make the walls and stuff as modular as possible for re-use. Hours in I realized that the vertex snapping isn't working as it should. Can someone help me figure out what the problem is? Also what would be the best max grid/snap…