Hi all, I work on this male anatomy character, to improve my modeling skills, I focus on proportions and muscles to have a correct character in volume and topology. I'd like it to be a sporty/muscular "Champion" character :) . For now I'd like to share the silhouette to point out the mistakes... Tell me what you think for…
Hi I have just started sculpting a 3d character and I would like a little bit of crit on the general shapes.The character is an average female, maybe a main character but I wish her to be slightly believable not super woman! Is the general anatomy okay I am going to enlarge the hand and bring the toes together but any…
mop, i think you missed the point, it's from the side, we can't see any of the front design. how are you going to be able to create this character without taking plenty of liberty regarding how he appears from the front? this http://www.planetquake.com/polycount/cottages/marine/raul.jpg is what i'd call a concept, it get's…
Hello everyone :) My name is Josh Tejada and I represent a small indie group looking to make a 3D arena fighting game for PC featuring an all-female cast. The game is called GigaMaidens and it features a cast of giant women with highly destructive powers. Our main inspirations for this game are 3D fighting games of…
So this is going to be my WIP thread for a character from Dan Luvisi's book Last Man Standing: Killbook of a Bounty Hunter (if you haven't checked it out, it has tons of awesome character designs - and it's freaking huge). http://www.danluvisiart.com/artworks/alister.jpg I have the hi res done and remeshed lo res so far…
Mk, so my project class is in a bit of a dilemma with our characters. They have been rigged, weighted, imported to UDK, physics attached yet we cannot get the characters to work. I was told it was a rig problem though we attached a character to the UDK animation tree in the editor and everything worked. If anyone has any…
This is how we work. (We don't sculpt because our style) - concept and decide proportions - continue concepting while building base meshes for all the different proportions - rig base meshes and begin first pass animations on the different skeletons - model characters around base meshes - pass character mesh model to…
So skin tone, for the time being i'm using block colour party because Runescape style and party for speed. i started work on the colour theory for the character design but came across a problem with skin tone, if i'm keeping the character the same from base level i need to chose a base skin toen for the character. ofcourse…
Hi I've just started modelling my first character. i got some problems with workflow and i couldn't find my answer anywhere so.. this character is for games or animations like cinematic trailers by far i've learned by myself the workflow i was thinking is high poly character -> retopoly -> low poly model -> rigging ->…
Hello We're looking for several folks to do some contract work for the better part of this year for a PC/console game in the vein of Final Fantasy Tactics based on an upcoming Netflix series. Currently we're looking for Character artists and Environmental artists. Character artists would be responsible for the following*…