So this is going to be my WIP thread for a character from Dan Luvisi's book Last Man Standing: Killbook of a Bounty Hunter (if you haven't checked it out, it has tons of awesome character designs - and it's freaking huge).
http://www.danluvisiart.com/artworks/alister.jpg
I have the hi res done and remeshed lo res so far and will be completing the texturing in the next few weeks.
This is my first game character so any advice/crits you may have are more than welcome! Thanks for sneaking a peek!
Replies
the low poly topology should really follow the basic shape and the stretching/crushing of parts in animation.
Unless the folds are *massive*, never create complex geometry for folds, just let the normal maps/AO handle that detail.
I really wasn't sure exactly how closely I should have followed the silhouette, and for this I followed pretty closely.
Good to know that I can be more conservative with the resolution
I like how youve put in the detail in the low for the folds. Though i do believe youve overdone it in some places like the back of the thigh and the back of the jacket. Rest look great for the silhouette
Looking great btw.
Nice hi creasework, it's fine to build creases into the low however I think around the joints the topology will obstruct proper deformation. Just keep that in mind.
Gud luck with it tho