Hi all, I work on this male anatomy character, to improve my modeling skills, I focus on proportions and muscles to have a correct character in volume and topology. I'd like it to be a sporty/muscular "Champion" character
. For now I'd like to share the silhouette to point out the mistakes... Tell me what you think for usefull feedback !
Here we go with some simple screens :
Replies
Cheerio
I suggest masking and breaking up the object into separate meshes. This allows for more control in between muscles and forms. Below are some examples.
I look forward to your progress!
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