Hey So I have this ground sand gradient shader, not a real intersection shader but a cheap solution that is good enough from a top down view Now this works well for objects that have a pivot at the bottom, like a Building or a Lamppost or something that stands on the ground For rocks however, that dosnt work at all, as…
This is the image What could be causing this error? Most of the mag has little issues. Could this mean i need to bump up the roundness of this cylinder so the bake is smoother or is this another issue? Also some of those spokes i know are completely screwed up in the UVs. I forgot to do something im sure and its an easy…
Hi guys. Learning zbrush and have some things Im confused about. When to use dynamesh? Lets say I make a table in Maya, then bring into zbrush to add detail...why would I need dynamesh? Why can't I just divide my mesh as many times as I need to add the detail that I need? Isn't dynamesh for sculpting things in zbrush from…
Hey everyone. I am very new to the Polycount forum and Blender as well. I plan on using Blender to create game objects in Unity. I have been following the Blender Noob to Pro wikibook, but would also like more learning material in video form. What are some well known resources for learning the majority of what Blender has…
Hi, I was wondering if someone might provide a very basic overview of an entire process in UDK. I've used the program before, but my knowledge doesn't extend far beyond importing my own meshes and materials. Some questions I have are: 1. If I need a simple animation of a car driving by, is it ultra complicated to get the…
I model Low to High. It's easier in my process work. Build low poly, UV, then High res it. So when I bake high poly textures to low, I already have low. And sometimes you don't even need to model a high poly object if you created a really good looking low poly. Zbrush is good to learn if you wanna learn how to add very…
Hello , I'm preparing to start my career as a 3d character artist, and this is the most recent piece of my portfolio .(she;s Lunara from heroes of storm ) so far I'm not getting much chance for interview, so I came to ask some critiques to do better on the next piece . thank you.
Sorry if this seems like a stupid thing, but I've got a few questions about poly modeling that I was hoping one of you more experienced guys could answer. I'm working on a low poly tram game model. I've included a pic. At the moment, everything is quads because I normally do high poly and was taught to generally keep it to…
Hi everyone So here's the thing. I've been learning 3D at home for almost a year. I read through some of the threads on education and a lot of you feel like sometimes it's better to learn with DVD's and books than to spend a lot of money on a course and getting pretty much the same education. To give you my background for…