Hi guys. Learning zbrush and have some things Im confused about.
When to use dynamesh?
Lets say I make a table in Maya, then bring into zbrush to add detail...why would I need dynamesh? Why can't I just divide my mesh as many times as I need to add the detail that I need? Isn't dynamesh for sculpting things in zbrush from scratch?
Thanks
Replies
You don't have to use Dynamesh from scratch, you can also use it to get more detail into meshes that aren't subdivision friendly or to do some boolean operations on an existing sculpt.
You're completely changing the topology of your mesh each time so you can't retain any uv's or subdivision information, also you may lose some small details if the Dynamesh resolution isn't high enough.
Situations where you're happy with the shape (and weren't paying attention to topology), but need to add detail and such. Sometimes I'll bring in a mesh from zbrush, and I find I want to cut a hole out of it after the fact. So I boolean it in Maya, and bring it into zbrush to dynamesh and finalize the details. It maintains all my shapes and lets me smooth transitions. It's my favourite thing about sculpting in Zbrush, and if it weren't for that, I'd probably just sculpt in Maya.
So in my case, if I'm adding detail to a table, I can just divide a bunch of times and add my detail and that may be enough without dynameshing? But, if I make any big changes to the table mesh wise, I should then use dynamesh?
The alternative is to start from a mid poly with good, even topo that you send in for sculpting and also optimize into a low poly. If you want to use creasing, UVs for polygroups or Noisemaker in ZBrush this is a good way to go.