This is my first character model (well, besides a few aborted attempts a few years ago), and I figure I should post it sooner rather than later. The idea behind the character is as follows: He is part of a group of scavengers who range across a large, post-apocalyptic landscape taking apart and collecting useful technology…
tbh, depending on what you're going for and what you're using it for, that poly density seems fine. Characters such as Lightning from FF13 have a massive difference of poly density when comparing the face to the body simple because of the close-up cutscenes. If you intend to make some animations and/or close ups of the…
Hello there. I'm just checking to see if there's anyone out there in need of 3D character design. I have BA in fine art and also studied character design for games at Gnomon School of Visual effects. I've worked with several teams as a contract character artist/ generalist.
Hello We are looking for skilled artists who can create an either Overwatch style or League of Legends Style character concept art.One more thing we would like to tell that this is a paid job not unpaid and also we have details for our this character.We need a freelancer who can create this league of legends or overwatch…
There are a few poses and body archetype combinations that you see all the time in concept art and character pieces. The broadshouldered hero. The big guy with huge arms and small legs. The sword fighter. I'm sure you know what I mean. Poses that express character. Considering how often I see these, I thought there must be…
This is one of my uni 2nd year character assignments done in 5 weeks, this character is game ready rigged and weighted ready to go straight into engine, the poly count in triangles total in 90k a bit high but as a learning curb is great for me this count is the total for everything plus the rock. I had so much fun, it is…
Hey this is my first character model, I have been looking at anatomy and muscle structure whilst also keeping the model fairly low poly for the use of in game, eventually the character will be hand painted, the poly count is around 1.1k and I have not yet added any character to the model this is just going from anatomy and…
Hello everyone, This is my first post on polycount, and I'm presenting my giant ant-like game character I'm making. The only thing I'm left to do is add the hair fiber polygons. The character is about 12k-13k polygons (I'm aiming for PS4ish). Of course I'm open to critiques and whatever I can do to push the character…
Project Details Project Type: indie Project Name: Blood & Badges Genre: Strategy/Action Platform: PC Theme: 1940-1960s Lifestyle in the US People Involved: Authorities (cops, etc.) vs. The Mafia (mobsters) Multiplayer, Campaign or Both?: Multiplayer only at the moment FPS or TPS?: FPS Engine: UDK Progress # of Characters…
Hi, Currently about to embark on creating a character rigging pipeline for a personal project. Have several characters that are sharing the same topology. If you currently work in AAA that works fine as the contract is open to part time as well. At that point you would review ongoing work and point us in the right…