Hi guys I'm new here and currently in the proccess of trying to teach myself 3D. I still have ALOT to learn lol But here is my first full set: http://steamcommunity.com/workshop/filedetails/?id=270551389 Give it some love if you like it and feel free to leave a comment. There's plenty of room for improvement I know but I'm…
Hello Polycount! I play DOTA 2 and started playing CSGO recently. I have worked on items for dota, and thought I would try making a few for CSGO. I don't know how often I'll be able to make items, but I'll try to make more and improve my skills. The first item I made was a simple camo for the AK47. I wanted it to look like…
UPDATE: FINAL TIME: Thursday at 7:00pm At Lefty's: https://www.facebook.com/events/300713893430298/ It's that time again! We haven't seen each other since GDC and I'm sure by the end of the month we'd all love to share the latest E3 gossip and a pint of beer with fellow polycounters. So how about it? Lefty O’Doul’s,…
Officially you have time until 30th April to finish this month challenge. (ready for game engine model). Though there isn't anything stopping you from finishing early or after. Anyone and Everyone can participate. We will start a new voting thread one week prior to the beginning of a new challenge where participants can…
https://www.facebook.com/groups/274190442747902/ Let's do something join the group and offer suggestions or just post here but I hope to see some of your pretty mugs.
http://www.escapistmagazine.com/videos/view/extra-credits/2794-An-Open-Letter-to-EA-Marketing Just thought this was interesting and that I should share the link. What do you guys think of the overall message? I wasn't even aware of that ad campaign for Dante's Inferno before watching this.
Hi all, New to the forum and was hoping for some crits and feedback/ suggestions about a character model I'm working on for a game in Unity. Suggestions about what can be improved about the model and things to watch out for when working up in Z- Brush or Mudbox would be helpful. I'm guessing that if there are suggestions…
I've been a longtime lurker on the Polycount boards, and although I have done some 3D work in the past, I'm much more into programming now. Lately I've been programming a gameengine/framework, and I've come across a problem with ATI OpenGL drivers (at least I think). And I'm looking for people to test this a bit for me so…
So I'm currently attempting to create a realistic eye using a specific workflow that uses masks: The one I chose to follow was this one by: https://gumroad.com/tomnewbury He said that this method can be used with other renderers and for my project I'm currently using V-Ray. So from reading the title you can see that I'm…
"Obsolete Robot" A basic courtesy bot, the 8270, was designed for everyday physical labor/chores. This bot has long since been replaced by more advanced units. The robot's manufacturer, Mirovia corp, shut down their processing servers to make the recall easier, but many of the units remained online. Textures: 4096x4096 -…