1. Try to leave at least one critique per post. It makes you a better artist if you have the ability to give constructive critiques.
2. Challenge yourself.
3. Your final presentation should be posed and rendered in real-time.
4. Try your best to finish on time.
5. Post your work-in-progress in this thread.
6. Specify your own triangle count and texture size. Be reasonable and stick to your budget. Some suggestions are as follows:
Mobile: 2k Triangles, 512 Maps
Mid Res: 16k Triangles, 1024 Maps
High Res: 32k Triangles, 2048 Maps
7. Similar to
#6, you may pick an art-style yourself. You are, after all, an artist too. | Realistic, Stylized, Cartoony, etc |
8. Learn as much as you can. Share what you've learned.
Replies
this is gonna be fun :9
Omg /disqualify
Lol looking good, nice start man
Working out some basic proportions. Think I'm going to go for a lowpoly, so keeping fingers and stuff together!
Feedback is greatly appreciated!
Both first entries are looking great!
https://dl.dropboxusercontent.com/u/89302024/dood_buff.rar
have fun duds.
So I started off by using the concept art to make two-thirds of a turnaround to use as image planes while sculpting. Behold my meager grasp of human anatomy and tremble, mortals!
Found a bad anatomy sculpt I'd started a few months ago. But it seemed to work well for this, so just been moving and resculpting a lot of it!
[IMG][/img]
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This is my first Zsculpt so be gentle
still fiddling with the neck and jawline.
Crits and feedback at this early stage would be awesome.
anyone know why i'm having trouble with my image showing?
Just rough blocking here. Nothing fancy yet.
@taglol looking good so far, I would say his torso is looking a little bit rectangular though. The concept has a massive chest and shoulder width.
Here is a couple of starter images from me.
@ M4rt3 - Good start. Be careful with the muscles he has a decent amount of body fat so his muscle definition is rather soft. Also I think you have his shoulders up too high.
@ damir_boz - The hands are too small. Also the nose looks a bit wide. Looking nice otherwise.
@ CLo - Drop your subdivison levels and work on the overall proportions. The sculpt is looking way too lumpy. Also make sure you are referencing proper anatomy while at this stage. Here are some links that may help. http://www.anatomy4sculptors.com/ http://grassetti.wordpress.com/ecorche-statue/
@ nGreenroad - Decent for a first sculpt. I would recommend the same thing as I said to CLo. Dorp your subdivisons and focus on the large forms first. Also take a look at those anatomy links I posted above.
@ Artistic Tiger - Good start for the base mesh. I think it might be getting a bit too dense. Remember you only want a lot of geo where you need the most detail.
@JezJitsu - At a glance it looks like the legs are too short and torso is too long. Also you placed his crotch too low. The arms could be a lot thicker as well. Be wary of lining it up directly to the concept. There is a lot of perspective distortion to account for. Oh and make sure to get the shape of the deltoid muscle in there.
@ PyrZern - Those eyes are way too big. Also the mouth is too wide and is pushed too far back from the side. His nose is kinda pointy make sure to note that.
@ Taglol - Looking pretty good. I would make is arms thicker and bit longer. You made his thigh much too short and his legs a but short as well. Also double check the muscles of the neck. There should be a muscle on the back of the neck that slopes from the back of the deltoid in to the bnack of the neck. That muscle should bump out. Currently you have it caving in.
@ TheQuietPotato - Looking good. The torso is a bit too long and the arms are looking kinda boxy. Watch out on the face you have the mouth way too wide, the nose is too wide, and the jaw shouldn't stick out farther than the cheek bones. I can't tell, bit it looks like your jaw goes way to far back on the side of the face.
Ok now for my stuff... Changed proportions a bit. Got the rest of the base meshes done. Left out the hat cause he looked too much like Luigi. Gonna get moving on some sculpting now. Also small close up on the face.
Thinking about pintching in aswell
So my first time doing a monthly noob contest, hav a few on going projects so didnt really want to start another, but couldnt resist this awesome concept!
some early progress just trying to nail down initial proportions and structure, needs some cleaning and enlarging and positioning his hands before moving on to other parts
Feel free to point out any flaws in proportions/silhoette/topology as I'm not really aware of any big problems right now. I'm thinking I'll probably need to redo the crotch area as it would deform pretty horribly with they legs joining together as they do now.
I feel like most of you guys are too early in the process for critique not be wasteful, but my main critique would be that most of you jump right into high detail Zbrush sculpting. Sticking to lower subdivisions and first nailing the big proportions will save you a lot of work in the long run.
PS. I'm aiming for around 1k tris and a 512 diff map, I'm not expecting to have a ton of free time this month.
Spent more hours on his face. Was jumping back and forth between planes of face, and man n monkey. Gonna start making criticism next time I post now that everyone seems to be further along.
worked more on the head today
first WIP
EDIT : quickly corrected the strange shoulders
EDIT 2 : correct me if i'm wrong, but I just figured out that the pectorals aren't good mainly because the clavicles are pointing in the wrong direction, they are going up but the shoulders are in a relaxed position, which seems illogic to me
I'm fairly new to Zbrush, not really put it to use on a whole character, just some bust sculpts so far. So any and all crits and comments on my work would be most appreciated. I shall get on tomorrow and makes some comments myself, before I post my next update.
I am only in the early stages, I am trying to get the major shapes defined and make the silhouette pop as well as it does in the concept art.
I am going to make this sculpt to eventually turn it into a next gen game character, and am trying to stick as close to the concept art as possible, as I really dig the style.
Here are my WIPs:
cool for your first full figure. my advice is just to work with lower subdivision level and then go up for the small details