Hi all,
New to the forum and was hoping for some crits and feedback/ suggestions about a character model I'm working on for a game in Unity.
Suggestions about what can be improved about the model and things to watch out for when working up in Z- Brush or Mudbox would be helpful.
I'm guessing that if there are suggestions about the Low poly model then they should be applied to the model before I try sculpting?
The character is currently 2776 Tri's, an image of the initial concept is attached also.
Cheers for replies in advance !
Mike
Replies
Another think to keep in mind is that more dense poligons (smaller ones) means more details inside zbrush.
Due to that you will be able to put more details on the back of his neck than his pants.
Any idea how I can cleanly connect up the edge loops from the from of the face at the back? There are too many faces on the back of the head/ neck but I was not sure how to make then "terminate" as it were without triangles or T junctions?
Thanks for replying
Mike