Hello everyone, I’m an AI engineer and software developer. I’ll cut to the chase because I know your time is precious. Game development is hard. I don’t need to tell any of you that. My goal is to make game development (CG art) easier for everybody. I’ve been working on a suite of tools to do just that. The first tool is…
At this point... it is a matter of opinion considering that nobody here knows the implementation. They can guess on what they think the implementation is like, but the fact is, is that a lot of people didn't think it was running in real-time in the first place. Nobody can answer me as to how the demo was running on that…
Looking at the tank scenes, I can see that the props and tanks are all very stylized. Lots of large details, and the definition is achieved using shapes and colors rather than high frequency texture detail (see: your renault tank) Its almost leaning towards a TF2-ish direction. but then when you look at the surrounding…
You have to take into consideration that one US state is about the size of an entire European country with less population. Towns are not packed next to each other. As Asherr said, there is no public transportation to speak of outside of major cities. It takes me a half tank of gas to visit my parents and Asherr and come…
Hi everyone, I was hoping to get some feedback on my latest 3D scene. I recently switched to Blender from Maya so I used this project as a way to learn the ropes, and I must say that Blender is awesome! Right now all this work was done solely in Blender (for learning purposes) but the plan is to put this scene into…
Hello guys, I am at a point of learning the art of 3d where I am starting to see what I have to learn in order to specialize in a field. Truth is I like every damn aspect of 3d which makes it hard to specialize in something. So, I want to ask, does an environmental artist know about human anatomy forsculpting characters,…
The 2018 Fall Student Gallery is here, and it is invariably better to show than tell, as any digital artist industry professional will attest. This a visually-focused field, so it’s only natural that the most effective way to communicate is with pictures rather than words. That holds equally true at the CG Master Academy,…
Hey Everyone, I thought I'd share some Wip shots from a fantasy hut I've been working on for my online class. The idea was to demonstrate modularity from both a material and geometry standpoint. I also wanted to do something a little more stylized, this is basically the direction I'd like to see a Zelda game go. The…
Hello All! I thought I would make a WIP thread on my latest environment, looking to get some feedback and keep myself motivated by putting it up here. I should have done this with my last project. I have had the idea for this in the back of my head for a while and now that work is slowing down I am going to get started!…
I haven't updated much this week, simply because I've only been sculpting rocks and finetuning my shader. Alright so iterating on the feedback given I have fixed my broken moss. It's still broken but, with more forward functionality. The moss can be painted on and off which is super nice. It needs some tweaking to its…