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CGMA 2018 Fall Student Gallery

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The 2018 Fall Student Gallery is here, and it is invariably better to show than tell, as any digital artist industry professional will attest. This a visually-focused field, so it’s only natural that the most effective way to communicate is with pictures rather than words. That holds equally true at the CG Master Academy, where the true value of their range of intensive online courses is best conveyed via the stunning works produced by their students.

CGMA works to ensure each and every course provides an affordable and accessible route to interactive learning for students across all times zones. A team of mentors composed entirely of seasoned industry professionals provides training, guidance and one-on-one feedback, ensuring students gain invaluable insight into the concepts and workflows used at professional studios worldwide and developing the skills necessary to be industry-ready. Thanks to this impressive roster of instructor talent, we’re not only able to deliver a curriculum that meets the needs of artists across multiple disciplines, but which also remains agile - with each season’s course content reflecting the latest techniques and practices shaping our ever-evolving computer graphics industry.

What follows are selected highlights created by CGMA’s most recent influx of students. It’s an inspiring collection that pays testament both to the talent of those featured and to the nurturing provided by our dedicated mentors. Registration is already open for the Winter term, with individual payment plans available for each course. Get in touch now - to discuss registration, find out more, or make a portfolio review request - either via email at registration@cgmasteracademy.com or by phone at (818) 561 9542.

 

INTRO TO PRODUCTION MODELING
CHARACTER CASTING
ANATOMY FOR PRODUCTION
HAIR CREATION FOR GAMES
SCULPTING ANATOMY: FROM ANIMAL TO CREATURE
CHARACTER CREATION FOR FILMS/CINEMATICS

 

UE4 MODULAR ENVIRONMENTS
ORGANIC WORLD BUILDING IN UE4
INTRO TO ENVIRONMENT ART
VEGETATION AND PLANTS FOR GAMES
STYLIZED 3D ASSET CREATION FOR GAMES
WEAPONS AND PROPS FOR GAMES
HARD SURFACE MODELING FOR FILMS
TEXTURING AND SHADING FOR GAMES
INTRO TO SUBSTANCE FOR ENVIRONMENT ART
TEXTURING FOR FILMS/CINEMATICS

 

ABSTRACT EFFECTS IN HOUDINI
VEX IN HOUDINI
INTRO TO FX USING HOUDINI
FX FOR GAMES 
MASTERING DESTRUCTION IN HOUDINI

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