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[WIP] Enviro - Beached Sea Monster

polycounter lvl 18
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Mr Smo polycounter lvl 18
Hello All!

I thought I would make a WIP thread on my latest environment, looking to get some feedback and keep myself motivated by putting it up here. I should have done this with my last project. I have had the idea for this in the back of my head for a while and now that work is slowing down I am going to get started!

The general idea is a 'sea monster washed ashore' scene, a horrid slimey sea monster beached and dead in a small cove along some cliff faced coastline. I am hoping to learn a lot about tessellation on this, as well as trying my hand at some realistic ocean water.

At this point I am unsure as to which engine i will go for but am leaning more towards UDK than the cryengine, simply because I am more comfortable in the udk. Time will tell i suppose!

Anyways here are the references I have slapped together so far:


This is the style of cliff face / coastline I am aiming for:
cliff_shore_ref.jpg
I am going for a darker / less tropical climate. A very northern coastline.
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This is the mood I'm aiming for, edge of a storm / cloudy with light breaking through every now and then:
mood.jpg
The water / waves won't be anywhere near as rough as the ones in the mood reference!
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The Sea Monster:
monster_ref.jpg
I will most likely be leaving this to the very end of the project so that I don't get distracted with it, the shape is enough for now, a big serpent from deep below. Although the image in the bottom right of this ref sheet is a lot like the final mood I'm going for!

Finally here is the block out with a messy paint over thrown in:
whitebox.jpg
the tall box is reference point for size of a human.

The 'small' details like seaweed, crabs, birds, vegetation, weather effects will all hopefully add to the life of the scene.

I will try and share as much of the workflow on this as I can, if it is of any use to you guys. I tend to work in a very 'happy accident' way so don't be shocked to see some completely stupid / outdated methods :P!

Thanks for reading and look out for more updates!

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