@musashidan @Jerc I've used zbrush4r7 to export the highpoly fbx and maya 2016 for the lowpoly one. I've tried exporting to all sorts of folders on my computer but it still doesnt work. Currently I've just imported the lowpoly as an obj and it reads fine BUT whenever i try bake by name from the highpoly fbx the software…
Sub-dividing the mesh changes the mesh normals, and will introduce new/different smoothing errors yes. If you manage to change the mesh normals of only the projection mesh, but not the lowpoly mesh itself, this would work. However i do not know of any way that can be done or? Even if you could only change the normals of…
Good luck with that Ged. :) Dunno the outliner seems pretty good already, it could definitely be improved, but I don't really see the point in your mockup image, as you can do pretty much the same thing by just adding an extra layer of groups. Display layers are a whole other story and shouldn't be mixed in to your scene…
Thanks for the feedback guys. I appreciate the crits. No this was sculpted in zbrush using alphas for cracks and detail and i did not use refrence as this was more a experiment. The lowpoly was created using polygon cruncher(first time using it) and the renders are from xnormal(cant explain the stretching, xnormal is hit…
Alright, well, I don't understand what I'm doing, I can't get good looking edges. Here's my process, I import the highpoly and lowpoly into xNormal, and make the cage from the lowpoly version. like so: Then I tweak the cage a bit and save it. Generate it and get all sorts of wierd things going on which I circled in red. I…
Maybe someone will chime in with more exact info but in the meantime here is an old post from a previous answer. With all character bakes the model pose is ideal for baking textures. In this case you could probably curl the arm backwards to expose more room around the suckers. This means when the tentacle is at a relaxed…
'lo all first real pimp on the new forums ('cept my tutorial). most of you may already have quickly seen this one on #M_D, this was initially for a mod project I was working on with some firends but it seems that its more or less dead these time, so I'm posting this here, just because I think it deserves some PC'ers C&C…
Hey guys! Just wanted to make a thread for this beast. I need some feedback :D I think the highpoly of this guy is pretty much done. Gonna start polypainting soon, havent tried this before, I mean transfer the polypainting to the lowpoly (which will be done pretty soon). Anyone got any neat tutorial or can tell me how to…
hey polycounters! had a quick question about unwrapping / need advice, so iv been working on this district 9 weapon, and i just wanted some feedback on my unwrapping, the lowpoly has quite a high tri count @ 4k and iv been struggling to get a nice res on my bakes any feedback / suggestions would be awesome thank you :)…
Ok, been trying to work on some stuff at home and add higher poly to normal poly workflow into my work.. anyhow.. creating a garbage can lid I'm continuing to have issues. Can anyone show me wtf I'm doing wrong? I've done it several ways and I continue to have major issues with my normal not showing correctly on my…