Hey guys!
Just wanted to make a thread for this beast. I need some feedback
I think the highpoly of this guy is pretty much done. Gonna start polypainting soon, havent tried this before, I mean transfer the polypainting to the lowpoly (which will be done pretty soon). Anyone got any neat tutorial or can tell me how to do this?
Im also gonna go in and take away some of the symmetry. Just some minor stuff I think and perhaps some jewelry, clothing or whatever. Im not sure about the clothing though. Any suggestions will do
The lowpoly (for the mesh I got now) will land around 4-5000 tris I think, and I will use a 2048 texture (diffuse, normal, spec for now) to begin with.
Hope you like!
Wire
Ciao!
Replies
Oddly though, it makes me think of the Priest with the boner from Little Mermaid with those hips....
http://eat3d.com/free_zbrush_xnormal_pipe
Will you do some kinda sculpted skin texture?
I like it!
And where his eyes?
The sculpt is very well, btw, also I like your zbrash material. Can you provide it please?
sltrOlsson: Thanks man, that was what I was thinking of using actually.
shotgun: ty
polozad: Thanks for the critique, I changed the ribcage area a little bit, now he will be able to bend a little better. But I will keep the skin as it is since that was pretty much what I was trying to achieve
I havent used any references, only a few anatomical ones, since this was just a speedsculpt to begin with and I didnt have any plans with it.
He doesnt have eyes(might be a pair behind those "eyelids"), and I dont think theres any need of any.
Here's the material Im using. www.ericeneback.com/stuffnstuff/SuperSculp_go.ZMT I didnt create it though, I adjusted it a little bit. Big ups to the guy who made it! (cant remember who it was)
Also made a rough texture, just to get an idea.
Heres the update anyway. Hope you like!
Okay, I think Im done with the highpoly for now, just need to add some more depth in some places like on his back and feet. Im probably gonna add some clothing/armor or something later I think. Dont know if Im gonna get rid of the symmetry, but I probably should.
Its about 4500 tris right now and a 2048 normal map.
So heres a test bake I made and a crappy UV layout which I will redo obviously. Thats not very important atm though. Im gonna polypaint it first I think.
Throw me some feedback or something
Nice job overall, can't wait to see how you handle the the texturing
And sltrOlsson, yeah, I knew that. Its just that my computer cant handle export the highest level for some reason so I have to project the polypaint on a texture first Thanks for the feedback man!
Heres a little update. Reworked the feet a bit and I think I will go for this one instead. Looks way more interesting.
Hope you dig hehe
I've bean using it the last couple of days for my project. It really helps exports and what not. You can easily go from 1 million to 200k and pretty much keep the same detail. Mostly :P
Sorry for cluttering your tread man
I would maybe add the loose skin look to other areas of the model so that the feet don't stand out as much. Either that, or tone the feet down a bit because they stand out more than I think you want a character's feet to stand out.
Barnstable: Yeah man, thanks! I was wondering myself if it got a little too much with the feet, but I think it looks better now.
A small update today. Took away some of the symmetry, its still pretty much the same on both sides though, but theres some minor changes in skin creases and stuff like that. Gonna finish of this HP tomorrow I think and start painting it for real
Just took a crappy old maya screengrab.
6134 tris.
Any feedback or critique is welcome!
Hope you like
Okay. Some story about this fella. This guy lives in the deep jungle in a fantasy world (which I have to come up with later). This one is some kind of killer/hunter/assassin type and got venomous claws which paralyzes and slowly and painfully kills the prey. He will then bring back his catch to his tribe. There will probably be some kind of breeders aswell. This guy however will not be able to mate or anything like that. This one is made only for killing animals. He also got some serious sense of smell.
He does have eyes, although he doesnt have that great vision and the hearing is pretty much like humans.
Hes maybe not that ancient though, but he can get really old. This one is still pretty young, like a couple of hundred years or something
Okay, so how does he survive? How does he eat?
He "eats" through his little tube-thingy on his back. Attaching some kind of tube from his queen or some kind of plant/tree or something like that.
Have to figure some of this stuff out still
Specular
Normal
great texture job, really like the skin tones, is that just the ao baked onto the polypaint? or have you been working it in photoshop?
The one thing that feels lackluster is that nothing really jumps out at me to look at. all of it is of equal detail and color. Id really whiten up the bone bits more so they pop more. The flesh looks amazing, it just needs a bit of work on other parts to make it pop more. Like the bladder on his head, what about making that more shiny but with a wider gloss, and darken and saturate a bit the current colors.
Also they guy is begging for a SSS pass.
Thanks for the feedback man. I tried to make it pop a little better.
Well, this is the final result.
Enjoy!
Wire
Normal
Flats
Btw, I wanna change name on this thread to make this my wip thread for all my projects. How do I do this? (kind of a noobish question haha)
Enjoy
www.ericeneback.com/stuffnstuff/SuperSculp_go.ZMT